DESCRIPTION

What's inside?

AAA quality assault rifle with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Weapon has a modular structure and consists of separate meshes: body (static & skeletal), stock (static & skeletal), iron sighs (static & skeletal), flash hider (static), picatinny (static) for parts permutability with our packs. Materials: monochrome - black, sienna, camo - modern, desert, winter, woodland; supports scratch intensity, color, camo colors, metallic parameters. Each arms animation take has 3 versions depended on left hand position (handguard, angled grip, folding grip).

*** INCLUDES BLUEPRINTS, PLAYABLE DEMO MAP ***

Description

Assault rifle (5.45x39).

Arms animations:

  • A pose
  • Aim in spring
  • Aim out spring
  • Bolt action
  • Check ammo
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire aim
  • Fire empty layered
  • Holster
  • Idle loop
  • Idle loop aim
  • Inspect
  • Interact
  • Jog loop
  • Jog start
  • Jog stop (by jog loop hand position - left, middle, right)
  • Jog to jump (by jog loop hand position - left, middle, right)
  • Jump landed
  • Jump loop
  • Jump start
  • Jump to jog
  • Pick
  • Reload empty downside
  • Reload empty upside
  • Reload loaded
  • Sprint loop
  • Sprint to jump (by sprint loop hand position - left, middle, right)
  • T pose
  • Walk loop
  • Walk loop aim

Rifle animations:

  • Ammo 1 pose
  • Ammo 2 pose
  • Ammo 3 pose
  • Ammo 4 pose
  • Ammo 5 pose
  • Ammo empty pose
  • Bolt action
  • Check ammo
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire empty layered
  • Holster
  • Reload empty downside
  • Reload empty upside
  • Reload loaded
  • Unlocked pose

Iron Sights animations:

  • Sight collapsed pose

Stock animations:

  • Buffer collapsed pose
  • Cheek collapsed pose

Particle Effects:

  • Muzzle flash
  • Muzzle smoke
  • Bolt gas

Sound Effects:

  • Bolt pull
  • Bolt pull half motion
  • Bolt release
  • Bolt release half motion
  • Bullet shell drop on concrete (5 variations)
  • Magazine attach
  • Magazine detach
  • Magazine drop on concrete (5 variations)
  • Safety on
  • Safety off
  • Shot loud dry (5 variations)
  • Shot with silencer dry (5 variations)
  • Shot loud wet (5 variations)
  • Shot with silencer wet (5 variations)
  • Shot tail loud
  • Shot tail with silencer
  • Shot empty cocked
  • Trigger push

Environment Props:

  • Ammo box full, container & cover
  • Rifle box full, container & cover
  • Carton box
  • Pallet

Technical Details

Scaled to Epic skeleton: Yes

Collision: Yes, custom

LODs:

  • Arms (No LODs, 37228 t / 37296 v)
  • Rifle (LOD0: 22352 t / 23207 v, LOD1: 12522 t / 14347 v, LOD2: 2030 t / 2787 v, LOD3: 224 t / 396 v)
  • Stock (LOD0: 8288 t / 7490 v, LOD1: 4273 t / 4436 v, LOD2: 974 t / 1153 v, LOD3: 42 t / 74 v)
  • FlashHider (LOD0: 636 t / 638 v, LOD1: 358 t / 388 v, LOD2: 148 t / 194 v, LOD3: 32 t / 50 v)
  • IronSight Front (LOD0: 964 t / 1037 v, LOD1: 609 t / 749 v, LOD2: 246 t / 325 v, LOD3: 60 t / 102 v)
  • IronSight Rear (LOD0: 1942 t / 2031 v, LOD1: 1023 t / 1208 v, LOD2: 425 t / 541 v, LOD3: 61 t / 107 v)
  • Picatinny (LOD0: 764 t / 1084 v, LOD1: 520 t / 740 v, LOD2: 160 t / 304 v, LOD3: 10 t / 20 v)
  • AmmoBox (LOD0: 1620 t / 1362 v, LOD1: 912 t / 922 v, LOD2: 244 t / 340 v, LOD3: 54 t / 108 v)
  • RifleBox (LOD0: 1664 t / 1292 v, LOD1: 620 t / 680 v, LOD2: 196 t / 292 v, LOD3: 44 t / 88 v)
  • Pallet (LOD0: 372 t / 600 v, LOD1: 48 t / 96 v, LOD2: 12 t / 24 v)
  • CartonBox (No LODs, 12 t / 24 v)

Number of Unique Meshes: 20

Number of Meshes: 5 Skeletal 19 Static

Number of Materials and Instances: 17 Materials, 66 Material Instances

Number of Textures: 117

Texture Resolutions: 256x256, 1024x1024, 2048x2048, 4096x4096

Number of Particle Effects: 3

Number of Animations: 132

Number of Audio Waves: 42 Stereo, 42 Mono

Number of Audio Cues: 11 Stereo, 11 Mono

Supported Engine Versions: 4.20 - 4.27

Files

  • RussianAssaultRifle 4.27.zip - Project for UE 4.27
  • RussianAssaultRifle 4.22.zip - Project for UE 4.22 - 4.26
  • RussianAssaultRifle 4.20.zip - Project for UE 4.20, 4.21
  • Assets.zip - FBX, TGA, WAV imported assets

Installation

Сopy the folder RussianAssaultRifle X.XX/Content/RussianAssaultRifle to your project's Content folder.

Project Setup

1) Bind axis mappings in project settings similar to official FPS template:

  • Turn: MouseX (Scale: 1.0)
  • LookUp: MouseY (Scale: -1.0)
  • MoveForward: W (Scale: 1.0), S (Scale: -1.0)
  • MoveRight: D (Scale: 1.0), A (Scale :-1.0)

2) Set in project settings Near Clip Plane to 2.0

Retargeting

For best animation retargeting results to UE Mannequin follow this steps:

1) Go to UE Mannequin’s (target) skeleton hierarchy, click “Options” (top left), check “Show Retargeting Options”. All bones should be set to “Skeleton”, except ik-hand-root, ik-hand-gun, ik-hand-l, ik-hand-r – set them to “Animation”.

2) lowerarm-twist-01-[side] are keyframe animated to 100% of hand-[side] non gimbal locked roll rotation. To avoid improper lowerarm deformations for target skeleton:

  • Simple: remove them from humanoid rig for target skeleton before retargeting.

  • Advanced: create virtual bones which copy location/rotation of lowerarm twists at target skeleton hierarchy and assign them in humanoid rig to source skeleton lowerarm twists. After retargeting it will be possible to use this virtual bones as roll source for manipulating lowerarm twists inside AnimBP (with “Apply percentage of rotation” node). For custom character meshes with corrective blendshapes driving twists manually will be more suitable (via “Twist corrective” or “Pose driver” nodes).

Naming Convention

The project structure and file names are adhered to Unreal Engine's naming convention.

Changelog

2.1.2 / 15-10-2021

  • Added procedural arch trajectory and spring for aiming transition.
  • Added smooth transitions for camera shakes.
  • Fixed extra push when jog/sprint stopping with inertia.
  • Fixed bug when start jogging after aiming out.
  • Fixed bug when jumping while full auto shooting.
  • Blueprints refactored.

2.1.1 / 22-08-2021

  • Support for UE 4.27.

2.1.0 / 04-08-2021

  • Added separated versions of check ammo - check magazine and check chamber.
  • Muzzle flash particle effect updated.
  • Fixed bugs of locomotion.
  • Fixed bugs of playing shot sounds.

2.0.0 / 18-05-2021

  • Weapon & parts downscaled to match real world.
  • Textures detailing improved.
  • Polycount increased for rifle body and rear iron sight.
  • Arms design changed, now supports retargeting from/to Epic skeleton directly from A pose.
  • Animations redone and added new.
  • Sounds redone and added new.
  • Content related demo blueprints changes.

1.0.0

  • Initial release

Support & Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

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AK105 - Animated FPS Weapon for Unreal Engine Low-poly 3D model

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Native file format
UASSET3 files
Size: 4.9 GB
2.1.2 for 4.27
2.1.2 for 4.22 - 4.26
2.1.2 for 4.20, 4.21
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FBX
Autodesk FBX<br />Version: 2.1.2<br />File Size: 1.27 GB
TEXTURES
Textures<br />Version: 2.1.2<br />File Size: 1.27 GB
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