DESCRIPTION

Separate models for the main part of the lamp and the individual lights, allowing you to set them up however you need. Either set them up in your modelling application or directly in your game's editor.

If you use UE4, there's already a Blueprint set up for this, you can easily set the angle of each individual light, set light colour, intensity, toggle the light and so on. (see screenshots)

For convenience, one fully set up lamp is included both as .fbx and .obj files.

Everything is modelled after real-world scale and properly centered.

Modeled in Blender, textured in Substance Painter.

Included are: .UASSET files with Blueprint completely ready for Unreal Engine 4, just drag&drop (check readme.txt first) .FBX model files (UE4, Unity etc) .OBJ model files .blend file (for editing etc, use layer visibility in Blender to hide/unhide the individual parts). UE4 PBR-Metallic textures (.PNG) Unity PBR-Metallic textures (.PNG) Unity PBR-Specular textures (.PNG) Generic PBR-Metallic textures (.PNG)

Polygon count: 5996 in total.Texture resolution: 2048x2048 (downscale as needed).

Note: I don't work with Unity, so the Unity stuff is untested, please contact me if there are any problems.

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Halogen ceiling light with UE4 Blueprint - Game Ready Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 157 KB
BLEND
Blender<br />File Size: 948 KB
FBX
Autodesk FBX<br />File Size: 306 KB
TEXTURES
Textures<br />File Size: 18.4 MB
UASSET
UnrealEngine<br />File Size: 8.23 MB
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FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
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PBR textures
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Required PBR textures:
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- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
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Power of 2 texture sizes
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5996 polygons
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/ 3244 vertices
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