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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/6
A stylized medieval table optimized for real-time. Clean topology and PBR Metal/Rough workflow. Ready for UE5/Unity. Includes ORM texture for Unreal.What’s includedStylized table mesh (single object)2K,1K,512,256 PBR textures: BaseColor, Roughness, Metallic, Normal, Ambient OcclusionORM (Occlusion-Roughness-Metallic) packed map for Unreal (R=AO, G=Roughness, B=Metallic)Texture formats: PNG, JPG, EXR, TGATechnical details:Triangles: 6,628,Texel density: 10.7 px/cm @ 2KUVs: Overlapping/stacked islands (mirrored symmetry to boost texel density).Works perfectly with the provided Normal/AO maps.If your pipeline requires non-overlapping lightmaps, please repack or create a second UV set.Shading: Tangent-space Normal mapWorkflow: PBR Metal/Rough.