Original concept asset of sci-fi style industrial container / explosive crate. Low poly mesh optimised for game engines and realtime renderers.
Normal, Diffuse and Specular maps included (3x .png). All textures resolution 4096x4096. Normal maps were baked using xNormal (Mikk / T-Space).
Mesh normals were properly set in Max to avoid smoothing errors.
Clean non-overlapping UVs.
512 tris, 264 vertices. No isolated vertices.