Low poly chemical or liquid container for games and realtime renderers. Diffuse, Normal and Specular maps are included. Texture resolution is 2048x2048 (3 x .png). Clean non-overlapping UVs.
Preview renders are made using Marmoset Toolbag 2.
Smoothing is based on normal map. Without normal map the model will not look as good. The normals were baked using xNormal thus they have xNormal tangent space.
Clean model with no isolated vertices or co-planar faces. Mostly quads.