
**** Update: Update version contains better UV map, fully manual unwrap, no smart UV unwrap. Please see preview images for more detail. FBX file( no embed textures), image textures are in zip file.
Nice topology as shown in preview images. Table was made mostly by loop tool, not by modifying default object, no modifier in Blender or other plugins. All images textures were made with GIMP. Make sure model looks realistic and light enough for both interior or exterior scene or for game assets. Render engine: Eevee.
Only quad in model, no N-gons, no triangulates, no vertices with more than 5 edges, other standards also meet CGtrader requirement. No mark seam during UV editing, no overlapping UV. However, I got problem with UV stretch. Please see preview image, I also attached screenshoot for verification from Kodama. Total vertices: 200. Dimension: 140 x 200 x 81.5 cm ( Detail in preview images).
2K image textures: BaseColor, Metalness, Roughness, Normal. Material was baked into textures maps, convenient to use. Please see preview images for your overview.
Avaiable formats: glb, obj, fbx. FBX file( no embed textures), image textures are in zip file
Any question about working process, any idea to improve model quality, please let me know