Hello everyone! A little bit about this chair..
When I first made it I didn´t have any idea of topology rules, edge flow or poly count, so the original chair came out to 800.000 triangles, which at the time seemed fine because I sculpted a lot on it but now, with much more experience, I can say that number was bananas :)
I re-made the chair keeping in mind all this new parameters I learned in my years of working as a professional 3D artist and now I proudly present to you the NEW Nordic Snail Chair with a low polycount and great new textures. The model is oriented to be use in arquitectural visualization & interior rendering.
Technical Info
Triangles: 16.360
Vertices: 8.380
The topology of the chair is pretty simple and completly made in Blender 3.1.2The textures were created in Substance painter with a resolution of 4096x4096 (4K) and exported in OpenGL to be compatible with blender normals. In the Maps folders you will find: Base color, Roughness, Metalic and Normal.The model has UV seams and Unwrapping done to match with the textures.
I recommend adding a Subdivision Modifier lvl 1 or 2 to all the parts for a smoother result since I prefered to export the model without applying the sub.div. in case you want yo use it for games or engines that require a lower poly count.
Thats all! I hope you enjoy the model and make the best out of it :)
My Instagram: https://www.instagram.com/dconartist/