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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Medieval Props Pack – Stylized Realism | Low/Mid Poly | 4K PBR
This Medieval Props Pack by VANNIC Studio is a collection of handcrafted low/mid-poly assets designed for realistic yet stylized medieval environments.All models share a unified 4K PBR atlas for consistent look, fast performance, and easy integration in any game or visualization project.
Each asset was modeled in Blender, textured using real scanned materials refined in Substance 3D Sampler, and follows the Nicu Stylized Realism workflow – realistic proportions with handcrafted texture variations and subtle stylization.
This pack is ideal for:
Game environments (Unreal Engine, Unity)
Market or village scenes
Cinematic renders and storytelling
Historical or stylized visualization projects
Included Assets
Market Stand – wooden medieval merchant stall
Wheelbarrow – handcrafted wooden cart
Wooden Crate – sturdy medieval storage box
Medieval Table – table
Wooden Bench – standalone seating prop
Wooden Chair – compact handcrafted chair
All assets include 3 Levels of Detail (LOD0 / LOD1 / LOD2) optimized for real-time performance and distance rendering.
Technical Overview
Real-world scale (1 unit = 1 meter)
PBR workflow: Metallic / Roughness
Unified 4K texture atlas (PNG 4096x4096)
Textures: BaseColor, Roughness, Metallic, Normal, AO
Color space: sRGB (BaseColor), Non-Color (others)
UVs consistent across LODs
Clean topology (quads & tris, no n-gons)
Filmic color management, medium-high contrast setup
Scene Organization
All objects are aligned on the ground plane (Z=0) and positioned along the X-axis for easy viewing and import.Each model is stored in its own collection and includes 3 aligned LODs.Origins are centered at the base of each mesh for proper placement in engines.
Preview Renders
Hero render (entire pack)
Overview (all models separated)
Wireframe and close-up renders
LOD comparison and texture preview
Rendered in Blender using a calibrated three-point lighting setup.
Usage Instructions
Import the FBX or OBJ files into your preferred 3D software or engine.
Apply textures from the /Textures folder if not linked automatically.
For Blender users, open the included .blend file for full material and lighting setup.
Use LOD0 for close-up shots, and LOD1–LOD2 for distant or performance-heavy scenes.
License
Royalty-Free License for commercial and personal projects.You may use these models in games, animations, films, and visualizations.You may not resell or redistribute them as standalone assets.Attribution is appreciated but not required.
Credits
Created by Nicu DolghiiStudio: VANNIC StudioStyle: Nicu Stylized RealismContact: vannicstudio@yahoo.com