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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Medieval Wooden Bench – Game Ready 3D Model (LOD0/1/2)
The Medieval Wooden Bench is a fully game-ready 3D model crafted in the Nicu Stylized Realism style, combining realistic wood materials with handcrafted imperfections.Optimized for performance and visual fidelity, this asset includes 3 LODs, a unified 4K PBR texture atlas, and is ready for Unreal Engine 5 (Nanite), Unity HDRP/URP, or Blender 4.x.
Contents
Blend/ WOODEN_BENCH_LODs.blend
FBX/ WOODEN_BENCH_LODs.fbx
OBJ/ WOODEN_BENCH_LODs.obj (+ .mtl)
Textures/ PNG (4K): BaseColor, Roughness, Metallic, Normal, AO
Preview/ High-res renders (Hero, Overview, Wireframe, LODs)
Technical Details
Dimensions:x – 2.1 m | y – 0.5 m | z – 0.6 mWorkflow: PBR (BaseColor, Roughness, Metallic, Normal, AO)Topology: Clean quads & tris (no n-gons)Scale: 1 unit = 1 meter
LOD Polycount (Triangles):LOD0 2,134LOD1 1,169LOD2 529
Engines Tested:
Blender 3.x / 4.x
Unreal Engine 5 (Nanite Ready)
Unity URP / HDRP Compatible
Materials & Textures
Crafted using the VANNIC Stylized Realism workflow:
Realistic wood and metal PBR textures sourced from PolyHaven and refined in Substance 3D Sampler.
Custom normal and roughness layers for a handcrafted, semi-stylized look.
Unified 4K atlas (vannic_atlas_wrm_*.png) for multi-object asset packs.
Type File Resolution ColorspaceBase Color vannic_atlas_wrm_base_color.png 4096×4096 sRGBRoughness vannic_atlas_wrm_roughness.png 4096×4096 Non-ColorMetallic vannic_atlas_wrm_metallic.png 4096×4096 Non-ColorNormal vannic_atlas_wrm_normals.png 4096×4096 Non-ColorAO (optional) vannic_atlas_wrm_ao.png 4096×4096 Non-ColorInstructions
Import the FBX or OBJ file into your project.
Assign textures manually from the /Textures folder if not auto-linked.
Adjust normal or roughness intensity as desired (PBR calibrated).
The .blend file includes:
All three LODs (Wooden_Bench_LOD0, LOD1, LOD2)
Lighting and camera setup for preview renders
Correct scale and linked materials
Render Setup (included in .blend)
Engine: Cycles (GPU Compute)
Resolution: 3840×2160 px (4K UHD) / 3000×3000 px
Focal Length: 50 mm
Lighting: 3-Point Soft Studio
Background: White-to-Gray Gradient Plane
Composition: Rule of Thirds (Hero slightly off-center)
License
Royalty-Free LicenseYou may use it in commercial and personal projects (games, renders, cinematics).Redistribution or resale of the model itself is not allowed.Credit is appreciated but not required.
Author: Nicu Dolghii / VANNIC StudioStyle: Nicu Stylized Realism