The asset is made in a memorable and at the same time universal style, it will perfectly fit into a retro, fantasy or real setting. The asset will be an excellent filling for a thematic location and decoration of your game. Moreover, considering the quality and detail of the models, the asset can be great for non-game rendering.
Briefly about
The highly detailed geometry of LOD_0 is designed to create a good impression upon closer inspection of the model. Smooth fillets and chamfers - provide correct smoothing of the mesh and beautiful lighting models.
When retopologizing on LOD_1, all details for correct smoothing of the mesh were removed (in some places, simplifications of detailing the shape of the objects also used). Due to this, LOD_1 retains an extremely identical shape, but polygons are reduced several times.
Materials and textures
UV - sweeps of all 3D models are grouped into 4 materials. To minimize the amount of materials, used overlapping in the UV maping.
PBR materials include the following maps:
* Two materials do not contain metal parts, there is no “Metals” card for them, the parameter is set by value = 0.