Visualization was done using UE5 Lumen.
Cord is detachable and has its own uvs and textures. You can keep it or delete it when using the lamp in your own project. Also i included high poly mesh in case you'll need it.
Mesh has: Polys 28 760 / Verts 28 938
Without the cord mesh has: Polys 24 012 / Verts 24 216
PBR workflow, all textures have 2k resolution. AO, Roughness, Metallic are packed in one map. ( Red channel -AO, Green - Roughness, Blue-Metalness). Normal maps are in DirectX format.
UE5 assets are located in the UE5 folder.
In order to use the lamp for visualization in 3ds max you need to install substance plugin ( it's free), then add sbsar files (will be included in the folder ) and then convert them to which render engine you are using. If you don't know how to do it, here is a short video explaining it https://www.youtube.com/watch?v=fDDKFVk7tfo&ab_channel=AdobeSubstance3D.
Available formats : 3dsmax2019, 3dsmax2022, obj, fbx, uasset.
If you have any questions regarding the model don't hesitate to contact me.