
MarkAlis
Good job!! :D
Model made in Blender 2.79, textured in Substance Painter 2018 and sent to Unreal Engine 4. Made from real scales, lightweight for games, Bake in Substance made with hightpoly model (even on set), UV’s separated by materials.To two types of materials for the model, a normal and a damaged.
Materials:
-Toilet-ToiletAccent
Regarding materials, all have 4k resolution.
Maps:
-BaseColor-Normal-OcclusionRoughnessMetallic
---UnrealEngine4---
In UE4 is located the static mesh lowpoly, the textures in 4k and 4 modified materials to enable the change of the BaseColor in its instances.I ask for constructive feedbacks that will assist me in personal development.Thanks.