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DescriptionHigh-quality 3D Nightstand model — a realistic bedroom furniture asset designed for interior visualization, home decor scenes, games, VR/AR, or product renders. The model features clean topology with PBR-ready materials, and is prepared for both real-time engines and high-quality offline rendering pipelines.
Technical DetailsTextures:PBR maps included (BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM) — texture maps are provided in multiple export sets.
UVs / Scale / Mesh:Fully unwrapped, non-overlapping UV layout. Modeled to real-world nightstand dimensions. Clean, optimized mesh topology suitable for real-time performance and detailed renders.
Features:Clean, game-ready mesh without unnecessary geometry or artifactsComplete PBR material workflow ensuring realistic shadingSuitable for interior visualization, architectural scenes, VR/AR, games or product rendersFlexible asset ready for different pipelines and workflows
Available File Formats:
- Alembic: nightstand.abc
- Blender: nightstand.blend
- Collada: nightstand.dae
- FBX: nightstand.fbx
- GLB: nightstand.glb
- Maya: nightstand.ma, nightstand.mb
- MView: nightstand.mview
- OBJ: nightstand.obj
- Marmoset Toolbag Scene: nightstand.tbscene
- USD (Universal Scene Description): nightstand.usdc
- Substance Painter: nightstand.spp
- Unreal Engine 4.26 – 5.6: Zip file with project that includes the asset, materials, textures, and complete setup
Included Texture Export Sets
[1.] Unreal Engine Set(BC, ORM, N, E (if used))
- basecolor
- occlusionRoughnessMetallic
- normal
- emissive (if used)
[2 – 3.] PNG and TGA Export Sets(Same PBR maps in both PNG and TGA formats)
- basecolor
- metallic
- roughness
- opengl_normal
- directx_normal
- ao
- opacity (if used)
- transmission (if used)
- emissive (if used)
[4.] glTF Texture Set(baseColor, normal, metallicRoughness, and optional maps)
- baseColor
- normal
- metallicRoughness
- emissive (if used)
- alpha (if used)
REVIEWS & COMMENTS
accuracy, and usability.
