Made in blender and textured in substance painter with pbr textures. This is dining room set from my house project. Models comes with 1 set of 4k textures and 1 set of 2k textures. No complex blender materials used so you can easily get same render results with other renderers. Just place textures and render. Each object has origin in center of mesh. Mesh contains polygonal quads and tris only. Realworld scale used (metric).
Textures included: kitchenChair_BaseColor.png 2048x2048 pix kitchenChair_Metallic.png 2048x2048 pix kitchenChair_Normal.png 2048x2048 pix kitchenChair_Roughness.png 2048x2048 pix
kitchenTable_BaseColor.png 4096x4096 pix kitchenTable_Metallic.png 4096x4096 pix kitchenTable_Normal.png 4096x4096 pix kitchenTable_Roughness.png 4096x4096 pix