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ensureAlways 2021-08-03 18:39:39 UTCensureAlways
Hey, why would you use that little UV space for the glass part?
A very detailed, painted old lamp. Both the metal and the glass are dirty - imagining it was exposed to the weather for some time.
2K PBR Textures. Unity and Unreal Engine 4 ready. Clean UVs & UVW mapping. Low Polygon - 5.2K tris and 3K verts. For questions and doubts, please, mail me!
https://www.artstation.com/mikhail_art_force