The Abyss 3D model

2km square landscape with a central crater/dormant volcano like feature. A large rock archway has formed spanning the central chasm The mesh is triagulated Supplied Textures (4kDiffuse and 4kNormal) are 4K - you just need to apply the diffuse one For very close shots the shadows can look too sharpe/harsh (image BL_3) so to soften it just apply Sub D to the mesh (BL_3 with sub D) The cinema 4D shots (Abyss_1 Abyss_2 Abyss_3) just use the 4kDiffuse texture in the Color, Bump and Displacement Material channels - they are the last 3 renders listed. The Blender file does not use the Experimental Displacement feature - I decided not to, to keep the renders fast.

The sky shader is NOT included

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    The Abyss
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    3D Modeling
    3D Print Modeling
    Texturing
    Shaders
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    3D model formats
    • Blender 2.78 (.blend)279 MB
    • OBJ (.obj, .mtl)24.9 MB
    • Cinema 4D r17 (.c4d)15.7 MB
    • Textures 10.6 MB
    • Autodesk FBX (.fbx) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2017-05-01
    • Model ID#718497
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Polygon mesh
    • Polygons 269,968
    • Vertices 135,708
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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