DESCRIPTION

2km square landscape with a central crater/dormant volcano like feature. A large rock archway has formed spanning the central chasm The mesh is triagulated Supplied Textures (4kDiffuse and 4kNormal) are 4K - you just need to apply the diffuse one For very close shots the shadows can look too sharpe/harsh (image BL_3) so to soften it just apply Sub D to the mesh (BL_3 with sub D) The cinema 4D shots (Abyss_1 Abyss_2 Abyss_3) just use the 4kDiffuse texture in the Color, Bump and Displacement Material channels - they are the last 3 renders listed. The Blender file does not use the Experimental Displacement feature - I decided not to, to keep the renders fast.

The sky shader is NOT included

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The Abyss desert island in middle of ocean 3D model

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File formats
OBJ
OBJ<br />File Size: 24.9 MB
BLEND
Blender<br />Version: 2.78<br />File Size: 279 MB
C4D
Cinema 4D<br />Version: r17<br />File Size: 15.7 MB
TEXTURES
Textures<br />File Size: 10.6 MB
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269968 polygons
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/ 301543 vertices
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