1/5
Bring gritty urban scenes and labs to life with a production‑ready rat character built for close‑ups and real‑time performance. The model includes a clean quad‑dominant topology suitable for deformation, with UVs laid out in non‑overlapping UDIM‑style tiles or single‑set export options, and real‑world scale in centimeters with root/pelvis at origin for animation. Two deliveries are provided: a lightweight game‑ready mesh with card‑based fur for engines, and a high‑poly render mesh with a short groom/fiber system for offline shots; both share the same texture set for consistency. PBR textures in 4K include BaseColor, Normal, Roughness, Metallic (where needed), Ambient Occlusion, and Subsurface/Thickness maps for ears, nose, and tail; whiskers are separate geometry with alpha or hair curves. The face ships with basic blendshapes for blink, jaw open, and subtle muzzle poses, plus a simple FK/IK rig file to get started; multiple LODs ensure smooth performance on crowds and VR. Organized naming, frozen transforms, and preview renders from multiple angles make it ready to drop into games, archviz storytelling, VFX, or educational scenes.
REVIEWS & COMMENTS
accuracy, and usability.
