1/5
This asset includes two medium‑scale limestone boulders, one blocky and fractured and the other more rounded, ideal for dressing paths, cliff bases, and rocky clearings. The first rock features sharp edges, layered breaks, and deep crevices, while the second has a smoother, eroded silhouette that works well partially buried in terrain. High‑resolution PBR textures capture warm beige and light gray tones with subtle weathering, small speckles, and shadowed cavities for believable close‑up shots. Clean triangulated topology preserves surface detail while remaining efficient for real‑time engines when used as hero pieces or scattered throughout a scene. UVs are fully unwrapped with consistent texel density, supporting lightmapping and easy material adjustments in major DCC tools and game engines. These boulders suit games, cinematics, and visualization projects that need natural limestone rock forms with minimal setup.
REVIEWS & COMMENTS
accuracy, and usability.
