Separate left and right speaker models. Everything is modeled after real-world scale and properly centered.
Modeled in Blender, textured in Substance Painter.
Included are:
.UASSET files completely ready for Unreal Engine 4, just drag&drop (check readme.txt first)
.FBX model files (UE4, Unity etc)
.OBJ model files
.blend file (for editing etc, use layer visibility in Blender to hide/unhide left or right model).
UE4 PBR-Metallic textures (.PNG)
Unity PBR-Metallic textures (.PNG)
Unity PBR-Specular textures (.PNG)
Generic PBR-Metallic textures (.PNG)
Polygon count: right speaker 5108, left speaker 3948. Texture resolution: 2048x2048 (downscale as needed).
Note: I don't work with Unity, so the Unity stuff is untested, please contact me if there are any problems.