This 3D low poly game-ready asset is one model from the whole set, room desk asset collections.
The model is created using Blender with all native tools, I went for as low poly as possible. The textures are created using Substance painter, with 2k texture resolution. Object scale is according to real-world scale in inches, width 1.99- Length 1.99 - Height 0.573". All modifiers have been applied except the scale of the null object which controls the lid, so rotate the empty object to open the lid. The whole model has 1 shader and 1 non-overlapping UV map
Parenting of the object goes as BTHeadphones_CaseBottom>Everything else, BTHeadphones_CaseOpenClose>BTHeadphones_CaseTape and BTHeadphones_HeadphoneHandle.L(or R)>BTHeadphones_Headphone.R(or R). All the meshes are named accordingly in the files provided which are in .fbx, .obj and .blend, Note that the textures are not embedded properly in the .mtl file for .obj so I would appreciate it if you could use the .fbx or .blend file to save time :)
If you have any questions about custom requirements on this model including the logo please drop by :) (The logo is a random shape, it does not represent any specific brand)
The inspiration for this model is the Haylou GT6