Sports man warm up 3D model

How to add 3d animated people to the scene without problems?
How easy is it to use mocap animation, animated clothes, clone and scale without problems?
The solution is to use the 3D model with the finished vertex animation based on the point caching.

special of using this point cache people:

no biped and bones
do not edit the animation
ready clothes simulation
it is easy to merge, transform, clone
infinite looped animation
nice fps view in viewport

 Model specifications:

77376 poly
154704 tris
one texture 4096x4096 png
190 frames at 30fps pointcache pc2
scene units: cm

This model is good for medium and long-range plans of architectural animations, commercials and other.

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Sports man warm up
$97.00
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Response 89% in 2.4h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
UV mapping
Texturing
Shaders
3D model formats
Native
  • Autodesk 3ds Max 2014 (.max)189 MBVersion: 2014Renderer: Corona 1.5
Exchange
  • Autodesk FBX (.fbx) -
  • OBJ (.obj, .mtl) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2017-05-24
  • Model ID#725022
  • Animated approved
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 77,376
  • Vertices 83,066
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
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