Vampires Family Light Version

Vampires Family Light Version Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Light Version low-poly 3d models animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clips in the pack as well. But animated FBX file is included. Low polygonal character versions (LOD) included.

Unreal Asset Included. Unity Assets included.

Rigged version in 3D MAX files included.

Baby: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.

Patriarch: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.

Mister Vampire: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.

Missus Vampire: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.

Every rig has 63 bones.

Textures: diffuse, specular, and normals maps. TIF file format 4096x4096

Characters have same number (72) of animations. 48 "on place and 24 with root motion.

Animation list:

  1. T-Pose: 0 - 0fr.
  2. IDLE - 2 - 100 fr.,
    1. Pick_object - 101 - 141 fr.,
    2. pointing_A - 142 - 202 fr.,
    3. Shrugs - 203 - 248 fr.,
    4. Talking_A - 249 - 289 fr.,
    5. Talking_B - 290 - 440 fr.,
    6. COMBAT_mode - 445 - 495 fr.,
    7. 2_Blows - 496 - 546 fr.,
    8. anger - 547 - 597 fr.,
    9. Blow_left_hand_A - 598 - 633 fr.,
    10. Blow_left_hand_B - 635 - 670 fr.,
    11. Blow_right_hand_A - 670 - 705 fr.,
    12. Blow_right_hand_B - 706 - 741 fr.,
    13. Cray - 742 - 822 fr.,
    14. M_Knocked_backward - 823 - 863 fr.,
    15. Down_back - 865 - 905 fr.,
    16. Recover_from_knocked_backward - 906 - 946 fr.,
    17. Hit_from_back - 946 - 981 fr.,
    18. Hit_from_front - 982 - 1017 fr.,
    19. Hit_from_left - 1018 - 1053 fr.,
    20. hit_from_righ - 1054 - 1089 fr.,
    21. Looking_around - 1090 - 1266 fr.,
    22. Tracking - 1267 - 1442 fr.,
    23. M_2_Blows_moving - 1443 - 1493 fr.,
    24. M_Blow_left_hand_A_Moving - 1494 - 1529 fr.,
    25. M_Blow_left_hand_B_Moving - 1530 - 1565 fr.,
    26. M_Blow_right_hand_A_Moving - 1566 - 1601 fr.,
    27. M_Blow_right_hand_B_Moving - 1602 - 1637 fr.,
    28. M_Dodge_Jump_Backward - 1638 - 1663 fr.,
    29. M_Dodge_JumpLeft - 1664 - 1689 fr.,
    30. M_Dodge_JumpRight - 1690 - 1715 fr.,
    31. M_Jump_standing - 1716 - 1791 fr.,
    32. M_Moving_left - 1792 - 1812 fr.,
    33. M_Moving_right - 1813 - 1833 fr.,
    34. M_Turn_Left_90t - 1834 - 1859 fr.,
    35. M_Turn_Right_90t - 1860 - 1885 fr.,
    36. Dying_A - 1886 - 1951 fr.,
    37. Dying_B - 1956 - 1996 fr.,
    38. M_Die_knocked_backward - 2001 - 2018 fr.,
    39. M_Die_knocked_forward - 2023 - 2040 fr.,
    40. M_Casual_walk - 2045 - 2081 fr.,
    41. M_Cautious_walk - 2086 - 2126 fr.,
    42. M_Climbing_wall - 2131 - 2161 fr.,
    43. M_combat_run - 2166 - 2188 fr.,
    44. M_Jump_runing - 2193 - 2233 fr.,
    45. M_run - 2238 - 2260 fr.,
    46. M_Walking_back_A - 2265 - 2300 fr.,
    47. M_falling_down - 2305 - 2345 fr.,
    48. RM_2_Blows_moving - 2350 - 2400 fr.,
    49. RM_Blow_left_hand_A_Moving - 2405 - 2440 fr.,
    50. RM_Blow_left_hand_B_Moving - 2445 - 2480 fr.,
    51. RM_Blow_right_hand_A_Moving - 2485 - 2520 fr.,
    52. RM_Blow_right_hand_B_Moving - 2525 - 2560 fr.,
    53. RM_Casual_walk - 2565 - 2601 fr.,
    54. RM_Cautious_walk - 2606 - 2646 fr.,
    55. RM_Climbing_wall - 2651 - 2681 fr.,
    56. RM_combat_run - 2686 - 2708 fr.,
    57. RM_Die_knocked_backward - 2713 - 2730 fr.,
    58. RM_Die_knocked_forward - 2735 - 2752 fr.,
    59. RM_Dodge_Jump_Backward - 2757 - 2782 fr.,
    60. RM_Dodge_JumpLeft - 2787 - 2812 fr.,
    61. RM_Dodge_JumpRight - 2817 - 2842 fr.,
    62. RM_falling_down - 2847 - 2887 fr.,
    63. RM_Jump_runing - 2892 - 2932 fr.,
    64. RM_Jump_standing - 2937 - 3012 fr.,
    65. RM_Knocked_backward - 3017 - 3057 fr.,
    66. RM_Moving_left - 3062 - 3082 fr.,
    67. RM_Moving_right - 3087 - 3107 fr.,
    68. RM_run - 3112 - 3134 fr.,
    69. RM_Turn_Left_90t - 3139 - 3164 fr.,
    70. RM_Turn_Right_90t - 3169 - 3194 fr.,
    71. RM_Walking_back_A - 3199 - 3234 fr.,
Item rating
0 0
Vampires Family Light Version
$40.00
 
Royalty Free License 
Vampires Family Light Version
$40.00
 
Royalty Free License 
Response 87% in 0.5h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max (.max) (4 files)327 MBVersion: 2009Renderer: Default (Scanline) Version: 2009Renderer: Default (Scanline) Version: 2009Renderer: Default (Scanline) Version: 2009Renderer: Default (Scanline)
Exchange
  • Autodesk 3ds Max (.max) (4 files)327 MBVersion: 2009Renderer: Default (Scanline) Version: 2009Renderer: Default (Scanline) Version: 2009Renderer: Default (Scanline) Version: 2009Renderer: Default (Scanline)
  • Autodesk FBX (.fbx) (4 files)327 MB
  • UnrealEngine (.uasset) (4 files)321 MBVersion: 4.12 - 4.16Version: 4.12 - 4.16Version: 4.12 - 4.16Version: 4.12 - 4.16
  • Unity 3D 5.1.1 (.unitypackage, .prefab)390 MB

3D Model details

  • Publish date2017-07-23
  • Model ID#749275
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 17,290
  • Vertices 17,483
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
  • Ready for 3D Printing
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