Verification details of the FBX file
No N-gonsManifold geometryNo faceted geometry
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UV unwrapped modelNo overlapped UVs per UV island
Description
Low polygonal game ready animated model of Demonic Warrior in 3D Max file version 2009.
Unity Asset included.
Unreal Asset included.
Character designed to be NPC in fantasy, Medieval, sci-fi, adventure and zombie games. Character fit for any kind of 3D game. LOD version made in order to support mobile platforms.
Model has: 11,578 polygons, 23,082 triangles and 11,546 vertexes.
LOD has: 3,791 polygons, 7,572 triangles and 3,791 vertexes.
Rig has 40 bones.
Textures: diffuse, specular, and normals maps.
TIF file format 4096x4096,
.FBX are included.
Unreal asset included
Unreal Technical Details:
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters: 11,546 (LOD 3,791 vertexes)
Texture Resolutions: 4096x4096
Number of Animations: 37 animations.
Animation types: 27 place animations and 10 animations with root motion data
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes (Animations list)
Important\Additional Notes: PBR materials setup, Physics Asset setup included, LOD version included, 3D MAX 2009 file with rigged character included
Character includes 37 animations. (27 classical on place animations and 10 animations with root motion data)
I used Character Studio 3D MAX to make animations.
Animations which start with RM - contain root motion data.
Animation list
- T-Poze: 0 - 0 fr.
-
DemWar_COMBAT_mode: 2 - 50 f.r.,
- DemWar_dodge_backwards: 51 - 86 f.r.,
- DemWar_dodge_to_left: 87 - 122 f.r.,
- DemWar_dodge_to_right: 123 - 158 f.r.,
- DemWar_Heavy Smash: 159 - 199 f.r.,
- DemWar_Hit_from_back: 200 - 235 f.r.,
- DemWar_Hit_from_front: 236 - 271 f.r.,
- DemWar_Jump_Swing: 272 - 317 f.r.,
- DemWar_Left_EmptyHand_Backslash: 318 - 358 f.r.,
- DemWar_Left_Hand_Backslash: 359 - 399 f.r.,
- DemWar_Looking_around: 400 - 620 f.r.,
- DemWar_swing_left: 621 - 656 f.r.,
- DemWar_swing_right: 657 - 692 f.r.,
- DemWar_thrust: 693 - 728 f.r.,
- DemWar_Knocked_backward: 729 - 770 f.r.,
- DemWar_Down_back: 771 - 811 f.r.,
- DemWar_Recover_from_knocked_backward: 812 - 852 f.r.,
- DemWar_Die_backward: 853 - 903 f.r.,
- DemWar_Die_Forward: 908 - 948 f.r.,
- DemWar_Die_knocked_backward: 953 - 970 f.r.,
- DemWar_Die_knocked_forward: 975 - 992 f.r.,
- DemWar_Crouching: 997 - 1072 f.r.,
- DemWar_IDLE_A: 1077 - 1177 f.r.,
- DemWar_Jump_A: 1182 - 1232 f.r.,
- DemWar_Run_A: 1237 - 1277 f.r.,
- DemWar_walk_A: 1282 - 1332 f.r.,
- DemWar_Walk_back_A: 1337 - 1372 f.r.,
- RM_DemWar_Die_knocked_backward: 1377 - 1394 f.r.,
- RM_DemWar_Die_knocked_forward: 1399 - 1416 f.r.,
- RM_DemWar_Jump_A: 1421 - 1471 f.r.,
- RM_DemWar_Jump_Swing: 1476 - 1521 f.r.,
- RM_DemWar_Knocked_backward: 1526 - 1567 f.r.,
- RM_DemWar_Run_A: 1572 - 1612 f.r.,
- RM_DemWar_Turn_Left_90t: 1617 - 1642 f.r.,
- RM_DemWar_Turn_Right_90t: 1647 - 1672 f.r.,
- RM_DemWar_walk_A: 1677 - 1727 f.r.,
- RM_DemWar_Walk_back_A: 1732 - 1767 f.r.,