City Guard Light Version

City Guard Light Version Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Low polygonal game ready animated model of Medieval City Guard in 3D Max file version 2009 minimum.

"Light" means rigged but not animated character in 3D MAX 2009.
There are no Character Studio BIP animation clips in the pack as well.
But animated FBX file is included

DAE (Collada) and OBJ are included.

Unity Asset included.

Unreal Asset included.

Preview: http://www.youtube.com/watch?v=9elrmUifIuI

I used Character Studio MAX to make animations.

This character has 28 animations.

Model with halberd has 1,059 polygons, 1,854 triangles and 951 vertexes.

Textures: diffuse, specular, and normals maps.

Textures are TIF file format 2048x2048 - body and 1024x1024 - halberd

Animation list:

1) Guardlooking_around: 0 - 176 fr.,

2) GuardfromStandingFreeto_Combat: 177 - 197 fr.,

3) Guardcombat_mode: 198 - 248 fr.,

4) Guarddodge_backwards: 249 - 284 fr.,

5) Guarddodgeto_left: 285 - 320 fr.,

6) Guarddodgeto_right: 321 - 356 fr.,

7) Guardduckbelowhigh_swing: 357 - 392 fr.,

8) Guardparry_1: 393 - 428 fr.,

9) Guardparry_2: 429 - 464 fr.,

10) Guardparryfromstright_down: 465 - 500 fr.,

11) Guardspecalattack_A: 501 - 536 fr.,

12) Guardspecalattack_B: 537 - 582 fr.,

13) Guardspecialattack_C: 583 - 628 fr.,

14) Guardswing_left: 629 - 664 fr.,

15) Guardswing_right: 665 - 700 fr.,

16) Guardswingstraight_down: 701 - 736 fr.,

17) Guard_thrust: 737 - 772 fr.,

18) GuardfromCombatto_StandingFree: 773 - 793 fr.,

19) Guardpointing_A: 794 - 854 fr.,

20) Guard_salute: 855 - 915 fr.,

21) Guard_StandingFree: 920 - 1020 fr.,

22) Guard_talking: 1021 - 1066 fr.,

23) Guarduse_object: 1067 - 1107 fr.,

24) Guard_yawn: 1108 - 1193 fr.,

25) Guard_run: 1198 - 1220 fr.,

26) GuardJump_runing: 1225 - 1265 fr.,

27) Guard_walk: 1269 - 1304 fr.,

28) Guard_Dying: 1310 - 1375 fr.,

G
goldensslime 2023-06-20 07:58:04 UTC
very nice , I will use your model in my game, https://store.steampowered.com/app/2378010/_Heroes_and_Overlord/
J
jarod227 2019-10-24 01:20:35 UTC
Does he have a face under that helmet? Can I remove it?
mrnecturus
mrnecturus 2019-10-24 06:59:07 UTC
No, there is no head under helmet. You can't remove it.
Item rating
2 0
G
goldensslime 2023-03-22 15:52:58 UTC
Recommended
nice and cheap ,but could you separate the head and Helmet meshes???
City Guard Light Version
$10.00
 
Royalty Free License 
City Guard Light Version
$10.00
 
Royalty Free License 
Response 87% in 0.5h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing

3D Model formats

Format limitations
  • Autodesk 3ds Max 2009 (.max)32.7 MBVersion: 2009Renderer: Default (Scanline) 2009
  • Autodesk FBX (.fbx)32.7 MB
  • Collada (.dae)32.7 MB
  • OBJ (.obj, .mtl)32.7 MB
  • Unity 3D 5.1.1 (.unitypackage, .prefab)36.2 MB
  • UnrealEngine 4.12 - 4.20 (.uasset)37.2 MB

3D Model details

  • Publish date2018-10-12
  • Model ID#1011674
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 1,059
  • Vertices 951
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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