I've included 3 texture folders each of them exported in a different format from Substance Painter 1- PBR MetalRough, 2- PBR SpecGloss From Metalrough &Unreal Engine 4 (Packed), so you can choose which one you would like, my renders come from Marmoset and i used the PBR SpecGloss from Metalrough for it.The model consists of 10 pieces, each of these pieces contains merged Uv's and has different material ID assigned to it as I like to UV my models this wayin order to get more Resolution while Texturing. all you have to do is go into the textures folder of your choice and assign each texture map to thecorrect piece of the model,I have also uploaded a screenshot of the model with different colors on it specifying which pieces are merged together to make things easier for you in case you'rehaving trouble ( which you shouldn't have) as the fbx file is there, with named Layers etc. If you have any problesm at all contact me asap Via my EmailP.sarach95@Gmail.com also check out my portfolio at https://www.artstation.com/uchiha144 if you're interested in seeing more of my work.
LICENSING!
These assets may be used in personal or commercial projects. These assets cannot be resold or redistributed. This is a single-user license.