Low polygonal game ready animated model of Skeleton Footman in 3D Max file version 2009.
Unreal Asset Included. Unity Asset included.
.FBX, DAE (Collada) and OBJ are included. I used Character Studio 3D MAX to make animations. Character has 46 animations. BIP (Character Studio) files are included.
I exported animated version to .FBX and DAE (Collada) file formats. Not skinned version I exported to .OBJ format.
Skeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. With armor, shield and sword - 8,123 polygons, 15,279 triangles and 8,121 vertexes
Rig has 40 bones.
Textures: diffuse, specular, bump and normals maps. Textures are TIF file format 2048x2048 - body and armor. 512X512 for shield and sword.
Unreal Pack Included.
Unreal Technical Details:
Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: Yes Animated: Yes Number of characters: 1 Vertex counts of characters: 8,121 Number of Textures: 11 diffuse, specular, metallic and normals Texture Resolutions: 2048x2048, 512x512 Number of Materials and Material Instances: 4 Materials Number of Animations: 46 animations. Animation types: on place animations Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included
Animation list:
1) Skeleton_Idle: 0 – 100 fr.,
2) Skeleton_Use_object: 101 – 141 fr., 3) Skeleton_anger: 142 – 192 fr., 4) Skeleton_Drinking: 193 – 293 fr.,
5) Skeleton_Hit_from_back: 296 – 331 fr., 6) Skeleton_Hit_from_front: 332 – 367 fr.,
7) Skeleton_Looking_around: 370 – 546 fr.,
8) Skeleton_pointing_A: 547 – 607 fr., 9) Skeleton_salute: 608 – 668 fr., 10) Skeleton_Talking: 669 – 714 fr., 11) Skeleton_thinking: 715 – 790 fr.,
12) Skeleton_Tracking: 791 – 966 fr.,
13) Skeleton_sit_down: 967 – 993 fr., 14) Skeleton_sitting: 994 – 1094 fr., 15) Skeleton_came_up: 1095 – 1121 fr.,
16) Skeleton_Going_asleep: 1122 – 1192 fr., 17) Skeleton_sleeping: 1193 – 1268 fr., 18) Skeleton_waking_up: 1269 – 1334 fr.,
19) Skeleton_walking_back: 1337 – 1372 fr., 20) Skeleton_Climbing_ladder: 1375 – 1405 fr., 21) Skeleton_Crouching: 1408 – 1508 fr.,
22) Skeleton_falling_down: 1511 – 1551 fr.,
23) Skeleton_Moving_left: 1554 – 1574 fr., 24) Skeleton_Moving_right: 1575 – 1595 fr.,
25) Skeleton_Sneaking: 1598 – 1648 fr.,
26) Skeleton_Run: 1651 – 1673 fr., 27) Skeleton_Jump_runing: 1676 – 1716 fr.,
28) Skeleton_Dying_A: 1719 – 1784 fr., 29) Skeleton_Dying_B: 1787 – 1827 fr.,
30) Skeleton_1H_combat_mode: 1830 – 1880 fr.,
31) Skeleton_1H_dodge_backwards: 1881 – 1916 fr., 32) Skeleton_1H_dodge_to_left: 1917 – 1952 fr., 33) Skeleton_1H_dodge_to_right: 1953 – 1988 fr.,
34) Skeleton_1H_duck_below_high_swing: 1989 – 2024 fr.,
35) Skeleton_1H_parry_A: 2025 – 2060 fr., 36) Skeleton_1H_parry_B: 2061 – 2096 fr., 37) Skeleton_1H_parry_from_stright_down: 2097 – 2132 fr.,
38) Skeleton_1H_shield_block: 2133 – 2168 fr., 39) Skeleton_1H_shield_blow: 2169 – 2204 fr.,
40) Skeleton_1H_swing_high_straight_down: 2205 – 2240 fr., 41) Skeleton_1H_swing_left: 2241 – 2276 fr., 42) Skeleton_1H_swing_right: 2277 – 2312 fr.,
43) Skeleton_1H_thrust: 2313 – 2348 fr.,
44) Skeleton_1H_banging_shield: 2349 – 2369 fr.,
45) Skeleton_1H_charging: 2372 – 2394 fr., 46) Skeleton_1H_walk: 2397 – 2432 fr.,