Photorealistic, high-quality and accurate 3D model of 2026 Toyota RAV4 with high detailed interior.
Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, C4D, MB, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors and trunk can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 23 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
Special notes:
- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
- Unreal Engine file is set as Photo Studio project with no additional blueprints assigned
- Unity3D file is set as Universal 3D asset with no additional blueprints assigned
- GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
Polycounts:MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):no Subdiv: 326,000 faces and 357,039 verticesSubdiv iteration 1: 1,301,522 faces and 1,364,570 verticesSubdiv iteration 2: 5,206,088 faces and 5,330,676 vertices
FBX, GLB, OBJ formats (3 files included for each format):low: 326,000 faces and 357,039 verticesmedium: 1,301,522 faces and 1,364,570 verticeshigh: 5,206,088 faces and 5,330,676 vertices
UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 5,206,088 faces and 5,330,676 vertices
3DS format (3 files included):low: 649,522 faces and 388,472 verticesmedium: 2,603,044 faces and 1,447,013 verticeshigh: 10,412,176 faces and 5,621,730 vertices