Description
Poly count:
No Mesh Smooth: 374,010 polygons; 374,010 vertices
Mesh Smooth 1: 868,558 polygons; 922,012 vertices
Mesh Smooth 2: 2,856,904 polygons; 2,955,764 vertices
Mesh Smooth 2: 3,487,768 polygons; 3,581,012 vertices (with tires MeshSmooth 1)
Main info:
- Highly detailed 3d model of the 2016 Dodge Viper SRT with mid-detail interior.
- Originally modeled in 3ds Max 2014. 3ds Max 2011 version is included. Rendered with V-ray.
- The set includes the car itself and the studio setup as well as textures, lights and V-ray materials.
- All objects and textures are named intelligently, separated into different parts and grouped, Pivots are centered.
Features and color options:
- Real world scale
- MeshSmooth is in the modifier history and is set to 1 for all objects, except for the tires.
- Pirelli P Zero tires with sidewall textures. The textures include two variants of tire sizes. Front: P295/30R18. Rear: P355/30R19.
- Sidewinder II rims with two available colors: Matte Black and Hyper black (as shown). Other colors include Polished and Vapor Black.
- SRT side badges.
12 colors are included for exterior:
Adrenalin Red
Race Yellow (as shown)
Viper White Clear Coat
Venom Black Clear Coat
Gunmetal Pearl
Ceramic Blue Clear Coat
Competition Blue Pearl Coat
GTS-R Blue Pearl Coat
Billet Silver Metallic Clear Coat
Stryker Orange Tri-Coat Pearl
Stryker Purple Tri-Coat Pearl
Stryker Green
5 colors for the SRT Racing Stripes (removable):
Adrenalin Red
Bright White
Gunmetal
Black (as shown)
Billet Silver
3 colors for brake calipers: Black (as shown), Red and Orange. Two brake caliper Viper writing colors: Black and White (as shown).
2 colors for brake rotors: golden and dark gray (as shown).
3 colors for interior seats: Black (as shown), Demonic Red and Sepia.
All of the mentioned color options will be demonstrated in the upcoming renders.
Note: Pirelli P Zero tires are grouped separately from the other objects with two types of smoothing: smooth (simple) and MeshSmooth. I would recommend using Mesh Smooth for tires with level 1 as maximum whilst other objects MeshSmooth is set to 2 and use simple smooth whilst using MeshSmooth level 1 for other objects for better performance.
If you have any questions, remarks or suggestions, feel free to contact me. I'll do my best to help. Have a good day!
With best regards, Slavsan3D.