Clean stop sign 3D asset - game-ready - highpoly on lowpoly - modeled with Blender 2.80, textured carefully with Substance Painer. Rendered in real time with Eevee (also with different HDRIs). 2 parented mesh objects, single material. UV mapped for most optimal use of UV space. Metric units. H=2,30m, Diameter of the shield =0,60m
LODS LOD0: Verts: 288 Tris: 532 LOD1: Verts: 216 Tris: 388 Looks great as LOD1, can be used as LOD0. You can find LODs in separate archives in fbx. and obj. format, as well as in blend. file.
Textures 2K .png Textures in 3 different formats. PBR metallic roughness: BaseColor, AO, Metallic, Roughness, Normal, Height. Unity 5: AlbedoTransparency, AO, MetallicSmoothness, Normal, Emission Unreal Engine 4: BaseColor, Normal, Emission, OcclussionRoughnessMetallic
Attention Please note that blend., fbx., obj., stl. files contains only clear mesh model without textures. Textures are stored in a separate ZIP archives and have to be manually applied.