Ram Skull 3D model

Photoealistic ram skull model.


  • Skull is modeled as single object. Model can be subdivided if needed.


  • Materials are prepared for Corona, Vray and Scanline renderers.
  • Scanline scene has only basic materials and will NOT render the same as in preview images.
  • FBX file has simplified materials and may require significant rework after import.
  • OBJ file has very basic materials or no materials at all.


  • Model is scaled to proper real world dimensions. Scene units are in cm.
  • All objects, materials and textures are properly and uniquely named.
  • All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
  • All texture paths are set to relative.


  • 3ds Max - Corona
  • 3ds Max - Vray
  • 3ds Max - Scanline
  • FBX
  • OBJ
  • GLTF
  • GLB
  • USDZ


  • Modeled in 3ds max.
  • Preview images are rendered with Corona renderer. Images are straight from 3ds Max. No post processing appart from Corona renderer built in tonemapping tools, were applied.
  • Render scenes are not included.


Please contact me if you have questions or need assistance with the models.

Item Rating20
  • sserrum
    2017-12-24 11:19
    Pretty good file, and sympathic author !
  • ddarthhell
    2017-06-03 06:05
Ram Skull
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3D Modeling
3D Print Modeling
Low-poly Modeling
UV mapping
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3D model formats
  • Autodesk 3ds Max (.max) (3 files)-Version: 2013Renderer: V-Ray 3.4Version: 2013Renderer: Corona 1.5Version: 2013Renderer: Default (Scanline)
  • Textures 88.3 MB
  • Autodesk FBX (.fbx)720 KB
  • OBJ (.obj, .mtl)2.52 MB
  • DXF (.dxf)5.99 MB
  • glTF (.gltf, .glb) (2 files)-
  • USDZ (.usdz)3.3 MB
  • 3D Studio (.3ds) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2017-02-15
  • Model ID#694523
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision ready
  • Polygons 11,510
  • Vertices 11,507
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used