Ram Skull 3D model

Photoealistic ram skull model.

MODEL Skull is modeled as single object. Model can be subdivided if needed.

MATERIALS Materials are prepared for Corona, Vray and Scanline renderers. Scanline scene has only basic materials and will NOT render the same as in preview images. FBX file has simplified materials and may require significant rework after import. OBJ file has very basic materials or no materials at all.

SCENE Model is scaled to proper real world dimensions. Scene units are in cm. All objects, materials and textures are properly and uniquely named. All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ]. All texture paths are set to relative.

FILE FORMATS 3ds Max - Corona 3ds Max - Vray 3ds Max - Scanline FBX OBJ

GENERAL Modeled in 3ds max. Preview images are rendered with Corona renderer. Images are straight from 3ds Max. No post processing appart from Corona renderer built in tonemapping tools, were applied. Render scenes are not included.

Please contact me if you have questions or need assistance with the models.

Item Rating20
  • sserrum
    2017-12-24 11:19
    Recommended
    Pretty good file, and sympathic author !
  • ddarthhell
    2017-06-03 06:05
    Recommended
Ram Skull
$35.00
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3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
Shaders
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3D model formats
  • Textures 88.3 MB
  • Autodesk FBX (.fbx)720 KB
  • Autodesk 3ds Max (.max, .bip) (3 files)-Version: 2013Renderer: V-Ray 3.4Version: 2013Renderer: Corona 1.5Version: 2013Renderer: Default (Scanline)
  • OBJ (.obj, .mtl)2.52 MB
  • DXF (.dxf)5.99 MB
  • 3D Studio (.3ds) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2017-02-15
  • Model ID#694523
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision ready
  • Polygons 11,510
  • Vertices 11,507
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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