Ram Skull 3D model
Photoealistic ram skull model.
Skull is modeled as single object. Model can be subdivided if needed.
Materials are prepared for Corona, Vray and Scanline renderers.
Scanline scene has only basic materials and will NOT render the same as in preview images.
FBX file has simplified materials and may require significant rework after import.
OBJ file has very basic materials or no materials at all.
Model is scaled to proper real world dimensions. Scene units are in cm.
All objects, materials and textures are properly and uniquely named.
All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
All texture paths are set to relative.
3ds Max - Corona
3ds Max - Vray
3ds Max - Scanline
Modeled in 3ds max.
Preview images are rendered with Corona renderer. Images are straight from 3ds Max. No post processing appart from Corona renderer built in tonemapping tools, were applied.
Render scenes are not included.
Please contact me if you have questions or need assistance with the models.