Ram Skull 3D model
Photoealistic ram skull model.
- Skull is modeled as single object. Model can be subdivided if needed.
- Materials are prepared for Corona, Vray and Scanline renderers.
- Scanline scene has only basic materials and will NOT render the same as in preview images.
- FBX file has simplified materials and may require significant rework after import.
- OBJ file has very basic materials or no materials at all.
- Model is scaled to proper real world dimensions. Scene units are in cm.
- All objects, materials and textures are properly and uniquely named.
- All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
- All texture paths are set to relative.
- 3ds Max - Corona
- 3ds Max - Vray
- 3ds Max - Scanline
- Modeled in 3ds max.
- Preview images are rendered with Corona renderer. Images are straight from 3ds Max. No post processing appart from Corona renderer built in tonemapping tools, were applied.
- Render scenes are not included.
Please contact me if you have questions or need assistance with the models.