Introduction
This is a high-quality panda model with 4K UDIM maps, fur, rigging and three realistic animations. The model comes with a realistic muscle structure and vertex color control, which presents a realistic effect, and the complex hair system is created with Blender to realize the hair effect. This model is made with Blender and Cycles renderer at real-world scale.
Description It consists of the body, paws, lacrimal glands, eyeballs and sclerae.
Polygons
Body: vertices 57,386; polygons 57,155
Paws: vertices 9,240; polygons 9,040
Lacrimal glands: vertices 784; polygons 704
Eyeballs: vertices 1,156; polygons 1,216
Sclerae: vertices 1,252; polygons 1,280
Total: vertices 69,818; polygons 69,395
Project Format There is a Blender project and an OBJ file.
Size of Maps
JF0N2N0K_Panda_Claw_BaseColor.png, 4096*4096
JF0N2N0K_Panda_Claw_Normal.png, 4096*4096
JF0N2N0K_Panda_Eye_BaseColor.png, 4096*4096
JF0N2N0K_Panda_Hair_BaseColor.1001.png, 2048*2048
JF0N2N0K_Panda_Hair_BaseColor.1002.png, 2048*2048
JF0N2N0K_Panda_Normal.1001.png, 8192*8192
JF0N2N0K_Panda_Normal.1002.png, 4096*4096
JF0N2N0K_Panda_Normal.1003.png, 4096*4096
JF0N2N0K_Panda_Normal.1004.png, 4096*4096
JF0N2N0K_Panda_Skin_BaseColor.1001.png, 4096*4096
JF0N2N0K_Panda_Skin_BaseColor.1002.png, 4096*4096
JF0N2N0K_Panda_Skin_BaseColor.1003.png, 4096*4096
JF0N2N0K_Panda_Skin_BaseColor.1004.png, 4096*4096
Rigging
With detailed controllers, postures and animations are easier to create, the features are as follows:
CTR_root controls the entire model.
CTR_gravity controls the center of gravity.
CTR_spine_a controls the rear spine.
CTR_spine_b controls the middle spine.
CTR_spine_c controls the front spine.
CTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d、CTR_FK_tail_e ... are FK controllers of the tail.
CTR_neck_a and CTR_neck_b are neck controllers.
CTR_head is the head controller.
CTR_foot_fr_a.L and CTR_foot_fr_a.R are IK controllers of the forelegs.
CTR_foot_bk_a.L and CTR_foot_bk_a.R are IK controllers of the hind legs.
CTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R, CTR_paw_root_bk_a.L and CTR_paw_root_bk_a.R control the adduction and abduction of the toes by Location.
CTR_jaw_a and CTR_jaw_b control the jaw.
CTR_eyelid_root.L, CTR_eyelid_root.R, CTR_eye.L and CTR_eye.R control the eyes.
CTR_belly controls the abdomen for breath effect.
CTR_chest_repair_a, CTR_belly_repair_a and CTR_belly_repair_b control the outline of the abdomen.
There is a facial controller to create plenty of facial expressions, and more body controllers to create detailed animations.
And more ...
Animation
Loopable walking animation at 30 fps, frame range 0-150
Loopable trotting animation at 30 fps, frame range 0-153
Unlooped eating animation at 30 fps, frame range 0-240
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.