Low polygonal game_ready in 3D Max file (version 2009 minimum).
Unity Asset included.
.FBX, .OBJ and COLLADA (DAE)files are included.
Unity Asset included.
PBR materials.
There are one rigged and one non rigged models in different layer.
I used MAX bones with IK solver to make animations.
Spider has 11 animation that cover basic needs for NPC spider character in small game.
I included list of the animation with timing into .ZIP file.
I exported animated version to .FBX and DAE file formats.
Non rigged and non-smoothed version of Spider I exported to .OBJ.
One Spider model model has 2,900 polygons and 3,094 vertexes.
All textures in .PIG file format and are 2048x2048 px.
1) Spiderwalk: 0 – 40 fr.,
2) Spiderrun: 41 – 56 fr.,
3) Spiderturmleft45%: 57 – 69 fr.,
4) Spiderturmright45%: 70 – 82 fr.,
5) SpiderattackA: 83 – 111 fr.,
6) SpiderattackB: 112 – 139 fr.,
7) SpiderdefendA: 140 – 164 fr.,
8) SpiderdefendB: 165 – 195 fr.,
9) SpiderdayingA: 196 – 244 fr.,
10) SpiderdayingB: 245 – 284 fr.,
11) Spider_idle: 284 - 385 fr..