Piper Aerostar 700 3D model

Archive contains:

  • 3DMax2020, 3DMax2017, obj and fbx files
  • Maps (Gpeg)
  • Layered PSD maps of body object and cockpit. So you can easily make changes to, for example, the bump map or other maps of body or rcockpit shader (except diffuse).
  • Preview renders

Scene contains:

  • One UVW unwrapped (except some objects) plane with detailed exterior and interior. (There are no environment objects, cameras, lights or animation keys in the scene). Renderer - Corona renderer 4.

Other information

  • Three types of coloring available. To change the coloring, just copy all the maps from the Skin_01/02/03 folder and paste them with replacement into the Maps folder.
  • Rigged movable parts are amimated and wired to Body_(Root_Controller)_(UV01) object (ONLY IN .max FORMAT), so you can easily control all moving parts and light from this object. (See screenshot in preview)
  • Chassis react to ground contact (See animation).
  • There is one plane in the scene with the recommended maximum poligon number(LOD0-840k). The number of polygons can be adjusted with a OpenSubdiv modifier in the stack of different models. Some of modefiers are instanced which makes working with them faster.
  • Use only Body_(Root_Controller)_(UV01) for moving and rotation of all plane. (All objects are linked to it)
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    Piper Aerostar 700
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    3D model formats
    • Autodesk 3ds Max (.max) (2 files)-Version: 2020Renderer: Corona 4Version: 2017Renderer: Corona 4
    • Autodesk FBX 2014 (.fbx)14.5 MB
    • Autodesk 3ds Max (.max) (2 files)-Version: 2020Renderer: Corona 4Version: 2017Renderer: Corona 4
    • OBJ (.obj, .mtl)22.2 MB
    • Stereolithography (.stl) -
    3D model details
    • Publish date2020-09-20
    • Model ID#2588647
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Polygon mesh
    • Polygons 830,000
    • Vertices 830,000
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Mixed
    • Plugins used