DESCRIPTION

Save money by purchasing this complete modular torture device pack – built specifically for real-time pipelines and next-gen environments.If you need a custom asset or want to hire me for your project, feel free to send me a private message – I’m open for commissions and freelance work.

This collection includes 4 highly detailed torture devices, all Nanite-ready, optimized for performance and visual quality. Created with Unreal Engine 5 in mind, but also fully compatible with Unity and any other real-time or offline renderer.

All assets feature consistent design, 4K texture sets, modular construction, and carefully managed geometry – ensuring cinematic fidelity without unnecessary poly overhead. Models are built with a balanced texel density to maintain resolution across surfaces, avoiding pixelation or overuse of texture space.

Included devices:

  • The Rack
  • The Ladder
  • The Modular Stretching Machine
  • The Advanced 5-Segment Torture Table

All models come with:

  • High-quality FBX files with triangulated and quad-based versions
  • Blender (.blend) source files for further customization
  • 4 texture sets (Albedo, Roughness, Metalness, Normal) for both DirectX and OpenGL – allowing use in any rendering pipeline
  • Universal export formats: OBJ, glTF, USD, STL, PLY, Alembic, X3D, and COLLADA

Each torture device is fully modular and can be reconfigured or extended as needed – ideal for creating original, horrifying scenes in games, cinematics, or virtual productions.Compatible with Nanite for high-poly detail directly in-game without performance loss.

Bonus formats explained:COLLADA (.dae)A flexible format supporting geometry, animation, cameras, and hierarchy.

Useful for transferring complex scenes between DCC apps like Maya, 3ds Max, and Blender.

Alembic (.abc)Built for performance – ideal for geometry caches and complex animated sequences.

Perfect for baking simulations or high-fidelity animated assets.

USD (.usd / .usda / .usdc / .usdz)Pixar’s production-grade format – ideal for team workflows, layering, and scalable pipelines.

Used in VFX, feature films, and collaborative 3D pipelines.

OBJ (.obj)Simple mesh-only format with wide compatibility.

Great for fast import/export without animation or materials.

Stanford PLY (.ply)Vertex-based color format, often used in 3D scanning and scientific data.

Ideal for photogrammetry or color-accurate geometry.

STL (.stl)Standard format for 3D printing – triangle-only, no materials.

Use for physical prototypes or direct-to-print pipelines.

FBX (.fbx)Robust format supporting animation, rigging, and materials.

Essential for moving content between modeling apps and game engines.

glTF / GLB (.gltf / .glb)Modern runtime format optimized for speed and size – supports PBR out-of-the-box.

Ideal for WebGL, mobile, and real-time use in engines like UE5 or Unity.

X3D (.x3d)Advanced web format with scripting and interaction support.

Mostly used for browser-based 3D and educational visualization.

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REAL-TIME MEDIEVAL TORTURE DEVICES - NANITE GAME-READY PACK

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