**Save money by purchasing the full modular torture device pack available on my profile.**If you need a custom asset or want to hire me for your project, feel free to send me a private message – I’m open for commissions and freelance work.
This universal torture table is a modular model split into 5 key components:
Thanks to the included Blender (.blend) source file, you can easily break it down into even more elements. If you need finer separation or specific modifications – write me a private message, and I’ll customize it for your pipeline.
This high-quality 3D model was created specifically with Nanite technology in mind - Unreal Engine 5’s virtualized geometry system that allows rendering billions of triangles in real time without performance drops. While Nanite can handle extreme poly counts, this model is carefully optimized to include only necessary detail, avoiding redundant polygons where they add no visual value. The result is a clean, performance-conscious asset that still delivers photorealistic realism.
It integrates seamlessly with Unreal Engine 5, and is also well-suited for Unity and other real-time engines.All elements share the same 4 tiled texture sets – ensuring consistency and performance across the entire model.
Features:
BONUS FORMATS INCLUDED
COLLADA (.dae)Universal data exchange format – includes mesh, cameras, animations.
Useful for transferring scenes between apps.
Alembic (.abc)Optimized for large animated caches and geometry simulations.
Perfect for exporting simulations or physics-heavy sequences.
USD (.usd/.usda/.usdc/.usdz)Pixar's format for VFX and collaboration.
Supports layers, collaboration, and robust production pipelines.
OBJ (.obj)Classic universal 3D mesh format – no animations.
Quick export/import between software.
Stanford PLY (.ply)Great for scanned data – supports vertex colors.
Ideal for photogrammetry pipelines.
STL (.stl)Standard 3D printing format – triangle geometry only.
Use for physical prototyping and 3D printing.
FBX (.fbx)Rich feature format for animation, rigs, and materials.
Widely supported in game and animation pipelines.
glTF / GLB (.gltf/.glb)Modern web/game format – lightweight and fast.
Optimized for WebGL, Unreal Engine, and more.
X3D (.x3d)VRML successor for interactive 3D scenes in browsers.
Web-based 3D environments, rarely used but included.