3D MODELS IN THIS COLLECTION

Banshee
.max.obj.fbx.ma.ztl.unitypackage
-60%
$68
DESCRIPTION

Unity project - HDRP URP Built-in

  • Unity project Ghost Girl - NO

UE4 project - yes

  • Minimum engine version UE4.19
  • Ghost Girl UE4.26

Please note that I only work in Unity and Unreal engine, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. The same applies to the Blender

Burned WitchUnreal Engine information:

Feature:

  • 54 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 6 ready-made facial emotions
  • 25 Face blend shapes/morph target castomization
  • Cloth/hair physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Cloth
  • Changing the dress/hair length

Polycount:

  • Polygons: 24248 - 48759
  • Vertices: 26910 - 69757
  • Triangles: 35898 - 82233
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE5 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 26910-69757
  • Number of Materials and Material Instances: 20
  • Number of Textures: 68
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
  • Important/Additional Notes:

Unity information:

Feature:

  • 54 Face blend shapes/morph target
  • 6 ready-made facial emotions
  • 25 Face blend shapes/morph target castomization
  • Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Dress 1
  • Changing color Skin/Eyes/Hair/Cloth
  • Changing the dress/hair length

Polycount:

  • Polygons: 38047
  • Vertices: 46942
  • Triangles: 75362
  • Number of textures: 91
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 33717
  • Maximum polygon count: 33717
  • Number of meshes/prefabs: 3x7
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Changeling Boy

Unreal Engine information:

Feature:

  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 6 ready-made facial emotions
  • Morph target Transformation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Cloth

Polycount:

  • Polygons: 35480
  • Vertices: 42952
  • Triangles: 70145
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 42952
  • Number of Materials and Material Instances: 19
  • Number of Textures: 91
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
- Important/Additional Notes:
  • Press
  • 1 to play the transformation
  • 2 to stop
  • 3 to reset the transformation
  • 4 to play the scream

Unity information:

Please note that the model has no facial bones, facial animation is done by blendshapes

Feature:

  • 52 Face blend shapes/morph target
  • 6 ready-made facial emotions
  • Morph target Transformation
  • Hair Wind effect
  • Blood mask:
  • Face 8
  • Hands 1
  • Dirt mask:
  • Face 1
  • Hands/legs 1
  • Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
  • Has Humanoid Rig

Polycount:

  • Polygons: 35480
  • Vertices: 42952
  • Triangles: 70145

Technical details

  • Number of textures: 80
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 35480
  • Maximum polygon count: 35480
  • Number of meshes/prefabs: 3x9
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Banshee

Character:

  • Polygons: 35352
  • Vertices: 40015
  • Triangles: 42122

YoungHair:

  • Polygons: 12663
  • Vertices: 19233
  • Triangles: 24998

OldHair:

  • Polygons: 12511
  • Vertices: 25167
  • Triangles: 25290

Unreal Engine information

Feature:

  • Separate mesh parts
  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 5 ready-made facial emotions
  • Morph target Transformation to Banshee
  • Morph target Teeth
  • Hair/Cloth physics simulation
  • Face/body dirt mask
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Dress

Technical Details

  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
  • https://youtu.be/3dC3DMv2hxU
  • Animated: (no)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 40015 - 67086
  • Number of Materials and Material Instances: 19
  • Number of Textures: 97
  • Texture Resolutions: (32x32,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation:
  • how to use the model in the sequencer
  • https://youtu.be/RN5zByaQMjU
  • Important/Additional Notes:
  • Press:
  • - 1 to play the transformation
  • - 2 to stop the transformation
  • - 3 to reset the transformation
  • - 4 to play the scream

Unity information

Feature:

  • Separate mesh parts
  • 52 Face blend shapes/morph target
  • 5 ready-made facial emotions
  • Morph target Transformation to Banshee
  • Morph target Teeth
  • Cloth physics simulation
  • Hair Wind effect
  • Face/body dirt mask
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin(human,veins,banshee)/Eyes/Dress/Hair
  • Has Humanoid Rig.

Technical details

  • Number of textures: 87
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 35352
  • Maximum polygon count: 48015
  • Number of meshes/prefabs: 3x5
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Changeling Girl

Unreal Engine information:

Feature:

  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 5 ready-made facial emotions
  • Morph target Transformation
  • Hair/Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Dress

Polycount:

  • Polygons: 43402
  • Vertices: 55174
  • Triangles: 77664
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 40350
  • Number of Materials and Material Instances: 20
  • Number of Textures: 86
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
- Important/Additional Notes:
  • Press
  • 1 to play the transformation
  • 2 to stop
  • 3 to reset the transformation
  • 4 to play the scream

In case of bugs with the physical simulation of the dress in version 5.1 and above, please uncheck the Use self Collisions option in the cloth simulation parameters, I attach a screenshot in the gallery

Unity information:

Please note that the model has no facial bones, facial animation is done by blendshapes

Feature:

  • Separate mesh parts
  • 52 Face blend shapes/morph target
  • 5 ready-made facial emotions
  • Morph target Transformation to monster
  • Morph target Teeth
  • Cloth physics simulation
  • Hair Wind effect
  • Face/body dirt mask
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
  • Has Humanoid Rig.

Polycount:

  • Polygons: 43402
  • Vertices: 55174
  • Triangles: 77664

Technical details

  • Number of textures: 79
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 43402
  • Maximum polygon count: 43402
  • Number of meshes/prefabs: 3x7
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Lost Child Nanny

Unreal Engine information:

Feature:

  • 60 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 8 ready-made facial emotions
  • Morph target Transformation
  • Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Dress

Polycount:

  • Polygons: 33717
  • Vertices: 40350
  • Triangles: 59496
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE5 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 40350
  • Number of Materials and Material Instances: 20
  • Number of Textures: 93
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
- Important/Additional Notes:
  • Press
  • 1 to play the transformation
  • 2 to stop
  • 3 to reset the transformation
  • 4 to play the scream

In case of bugs with the physical simulation of the dress in version 5.1 and above, please uncheck the Use self Collisions option in the cloth simulation parameters, I attach a screenshot in the gallery

Unity information:

Please note that the model has no facial bones, facial animation is done by blendshapes

Feature:

  • Separate mesh parts
  • 60 Face blend shapes/morph target
  • 8 ready-made facial emotions
  • Morph target Transformation
  • Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
  • Has Humanoid Rig

Polycount:

  • Polygons: 33717
  • Vertices: 40350
  • Triangles: 59496

Technical details

  • Number of textures: 91
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 33717
  • Maximum polygon count: 33717
  • Number of meshes/prefabs: 3x7
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Ghost Girl

Please note that the package contains only the Unreal engine project

Supported Engine Versions4.26 - 4.27, 5.0 - 5.3

Disclamer

The scene in the preview are not included in the project

Feature:

  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 5 ready-made facial emotions
  • Hair/Cloth physics simulation
  • Changing effects color

Polycount:

  • Polygons: 43402
  • Vertices: 62560
  • Triangles: 86134

Technical Details

  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (yes)
  • Number of Animations:2
  • Animation types (Root Motion/In-place):
  • In-place 2
  • Number of characters: 1
  • Vertex counts of characters:
  • Number of Materials and Material Instances: 13
  • Number of Textures: 19
  • Texture Resolutions: (1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
  • Important/Additional Notes:
  • Please note that the Niagara and Niagara-Extras plug-ins are required for the effects to work

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
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2
0
5
ha
happy13Buyer of this model
This user has purchased this specific model
The Horror Collection v1 pack is a fantastic resource for Unity developers aiming to elevate their projects with distinctive character models. This asset features six unique characters available in different variations (keep in mind that ghost girl is suitable only Unreal engine). The range of options these characters offer makes them highly adaptable to different gameplay scenarios. A highlight of this asset is its extensive use of blend shapes, enabling precise facial expression customization and enriching character interactions in-game. The 3D modeling and texturing are of fantastic quality, making these characters visually striking and ideal for horror-themed projects. In conclusion, this pack stands out for its high-quality design and creativity. I'm a huge fan of her work, I'm looking forward to her next great ideas. Let me put it bluntly, she is one of the best character artists.
cr
craptin69Buyer of this model
This user has purchased this specific model
All characters are well done! Was able to import into Blender no problem--only had to fish out monster eye textures from UE (no big deal). Would love to see more creepy monsters/characters in the future! Keep up the great work!
da
darkromanovichBuyer of this model
This user has purchased this specific model
hi , can you add downloadable to each character for UE5 ?
speeedblender
speeedblenderCommunity member
This user is part of the CGTrader community
Man your attention to detail is crazy Love the stuff you are putting out
avijeet388
avijeet388Community member
This user is part of the CGTrader community
Nice!
TimAsk
TimAskCommunity member
This user is part of the CGTrader community
Awesome!
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Horror Collection v1

Royalty Free License
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Native file formats
MA8 files
Size: 174 MB
2019
UASSET8 files
Size: 8.38 GB
4.19
5.0.3
4.26
4.1
4,19
4,19
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated(0/6)
Rigged(6/6)
Low Poly(6/6)
PBR(6/6)
3D printing
Indicates whether the designer marked models as suitable for 3D printing.
Models are not 3D printable
The designer indicates that models are intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
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