Screen Accurate RotJ Darth Vader VR Avatar

Screen Accurate RotJ Darth Vader VR Avatar Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

When this VRChat Avatar was commissioned, the goal was simple: Create the most accurate and realistic Darth Vader inspired model, then make it run in VR. And now, I an share this model with you too!

This model is game ready, VR ready, and looks great in renders! The rig is designed to work in Untiy and VR chat, but will work in most 3D software. The cape is rigged with a series of bones to make Dynamic Bone simulation possible, but you can overide that in your software of choice real time cloth sims. The lightsaber blade is rigged to be fully controlable through animation or scripting.

Incudes the Darth Vader model, Darth Vader lightsaber hilt and blade models, full texture sets in up to 4k resolution, custom made punchcard texture for the animated lights, custom unity shaders (Built in render pipline, shaderforge editable). Vader is fully rigged and fully UV'd. Textures come in an efficient channle packed format, as well as individual textures to fit any workflow.

How Vader was created:

We dove into a plethora of behind-the-scenes photos, documentaries, museum exhibits, and several re-watches of ROTJ. All to make this model the most accurate it could be.

To create the model we started with a body double for David Prowse, generated with the Human Generator plugin for Blender. From there I blocked in the hard surface elements. With those landmarks set I began sewing and simulating the leather bodysuit, and gloves. After the suit came the cape and robe, which were extremely easy to simulate, retopo and pose thanks to Blenders Surface Deform Modifier. With soft surfaces done, I went back to the blackout and polished off the armor and electrical boxes.

Once the high poly was constructed and looked perfect for the client, I began the VR-ready versions. Since this is a VR Chat avatar we did 2 versions: The main, best looking, and more intensive avatar; and the Fallback, a paired down resource cheap avatar.

With this UV'd, retopoed and rigged, I brought the High Poly and the Main VR avatar into substance to bake, sculpt and paint the remaining details. This is where we went above and beyond on screen accurate details, some of which are only identifiable through rare behind-the-scenes photos from ROTJ.

Both our avatars performed well in VRChat, and both met the technical standards for a fallback avatar, so everyone should be able to enjoy the client's best suit of armor.

Item rating
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Screen Accurate RotJ Darth Vader VR Avatar
$146.00
 
Royalty Free No Ai License 
10% for Ukraine
Screen Accurate RotJ Darth Vader VR Avatar
$146.00
 
Royalty Free No Ai License 
10% for Ukraine
Response 80% in 48.0h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
PBR modeling
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3D Model formats

Format limitations
Native
  • Blender (.blend) (3 files)142 MBVersion: 3.6.1Renderer: Eevee Low Poly VaderVersion: 3.6.1Renderer: Eevee Posed VaderVersion: 3.6.1Renderer: Eevee Master File
Exchange
  • Textures png206 MBVersion: pngVersion: png
  • OBJ (.obj, .mtl) (2 files)2.89 MBVersion: Obj
  • glTF (.gltf, .glb)104 MB
  • Autodesk FBX (.fbx)2.01 MB
  • Collada (.dae)9.37 MB
  • Stereolithography (.stl)1.91 MB
  • USD (.usd)2.79 MB
  • Unity 3D (.unitypackage, .prefab) (4 files)296 MBVersion: ShaderForgeRenderer: Default Unity ShadersVersion: 2019.4.31f1Renderer: Default VRChat AvatarVersion: 2019.4.31f1Renderer: Default VRChat AvatarVersion: 2019.4.31f1Renderer: Default VRChat Avatar

3D Model details

  • Publish date2022-05-04
  • Model ID#3738528
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 39,984
  • Vertices 21,097
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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