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Attempting human realism in 3D rendering and texturing. This is a work in progress of a female character I intend to sell sometime in the near future... When she's ready. For the past weeks I have been testing Blender's capabilities in sculpting, modeling, skin, eyes and hair shading. The model is, for now, based on a (heavily) modified DAZ mesh. I am currently working on remaking her from scratch in Blender, using the model just as a "muse".
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