A collection of three wine cellar interior environments built around vaulted stone architecture and dense barrel storage. Each cellar features a distinct spatial layout, subtle variations in lighting tone, and a different overall atmosphere, while maintaining a cohesive visual language. Arched ceilings, small inset windows, and stacked wooden barrels define the spaces, creating authentic underground interiors designed for controlled lighting, depth, and mood-driven composition.
Key Features
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3 wine cellar environments with distinct layouts and spatial flow
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Vaulted stone ceilings and enclosed underground architecture
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Dense wooden barrel storage defining scale and rhythm
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Subtle lighting and color variation shaping atmosphere
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Cohesive interior set suitable for cinematic and environmental scenes
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Production-ready for professional pipelines
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Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
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Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
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Original Software: Blender v3.4
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Tested in: Blender 5.0 (Fully compatible)
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Objects Included: 3
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Largest Object (Wine Cellar 3): 360,940 polygons and 366,624 vertices (Subdivision OFF)
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Units: Centimeters (H: 440; W: 2044; L: 1827)
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Renderer: Blender Cycles
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Plug-ins: None required
Textures & Materials
- Standard PBR workflow
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4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
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Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
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Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editor