A set of four base cave environments designed as neutral, single-asset interiors ready for custom scene dressing. The collection includes a connected tunnel-style cave, two underground caves with ceiling openings, and one cave with a surface-level entrance portal. Each environment offers clear depth, structured rock surfaces, and a neutral layout, providing flexible foundations for lighting, materials, and asset integration.
Key Features
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4 distinct base cave environments in one collection
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Tunnel, underground, and surface-level entrance layouts
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Rock walls with layered and fractured surface detail
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Neutral, clean layouts for scene dressing and composition
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Production-ready for professional pipelines
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Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
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Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
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Original Software: Blender v2.91
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Tested in: Blender 5.0 (Fully compatible)
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Objects Included: 4
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Largest Scene (Cave V2): 7,237 polygons / 7,229 vertices (Subdivision OFF)
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Units: Centimeters (H: 11; W: 37; L: 34)
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Renderer: Blender Cycles
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Plug-ins: None required
Textures & Materials
- Standard PBR workflow
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4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
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Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
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Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editor