Scan - Rock 01 Free 3D model

this is a single rock i scanned via photogrammetry. sub D ready with UVs of course. use it however u like.

albedo (8k) normal (4k) displacement (4k) curvature (4k)

  • nnik-2213
    2019-11-13 00:56
    Missing OBJ's MTL file ?? Supplied textures not mapped to OBJ or FBX...
    • KV3DKV3D
      Author
      2019-11-13 08:34
      i never export any -.mtl files because i dont have any materials applied. also there are like 3-4 maps and people should know how drag n drop the texture into the corresponding channel. everybody uses different render engines, you would have to convert my vray material into redshift or octane. so manual labour is gonna happen either way. i find it without any .mtls much cleaner and helps with organizing. also good training ;) cheers
      • nnik-2213
        2019-11-13 15:19
        Thank you for your very prompt response !! And, Fair Comment !! FWIW, I use PoserPro , TurboCAD & LiveHome 3D Pro (*) rather than eg Blender, preview props in 3DOC and Poser PropViewer. Having to re-UV-UnWrap bare meshes and re-paint their maps is so a chore... ;-( *) 'LH 3D Pro' may look a 'toy', and certainly lacks many 'CAD' tools, but can handle surprisingly complex house / street models...
    • jjaemin
      2020-05-11 09:35
      good~
      • nnnn70n0
        2020-05-11 11:06
        good
        • uuntested
          2020-07-27 16:49
          Thanks for this
          • KV3DKV3D
            Author
            2020-07-27 17:38
            no problem, was it useful?
            • uuntested
              2020-07-28 12:36
              I hope it will be! I am trying to create an underground cave system from scratch, for a graphic treasure hunt story for my daughter! I don't model myself, so I have to rely upon the 3d objects which are already out there... and I am just learning how to use Daz 3D. So, I'm in the beginning stages. Luckily, I can write. :-)
              • uuntested
                2020-07-28 12:40
                I like your normal map . I am just learning about what they are and how important they are for the realism of the render. Do you mind me asking how you created yours? I have *many* flat looking surfaces without any normal maps that I might have to either abandon or find a way to create the maps myself. Thanks in advance
                • KV3DKV3D
                  Author
                  2020-07-28 17:31
                  sounds nice :) of course you can ask. i create them by baking the normals from the high poly scan in zbrush. but zbrushs normal maps look a bit soft. i also use knald (technologies). its a tool were you can take any picture and convert it to a normal map. very useful. i then combine them in photoshop by overlaying them with the overlay blendmode. thats about it. look into normal maps and bump maps. what the differences are :) might be interesting for you
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            Scan - Rock 01
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            3D Modeling
            Low-poly Modeling
            Rendering
            UV mapping
            Texturing
            Shaders
            3D Scanning
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            3D model formats
            • OBJ (.obj, .mtl)149 MB
            • Textures 149 MB
            • Autodesk FBX (.fbx)351 KB
            3D model details
            • Publish date2019-02-10
            • Model ID#1895013
            • Animated
            • Rigged
            • VR / AR / Low-poly
            • PBR
            • Geometry Subdivision
            • Polygons 0
            • Vertices -
            • Textures
            • Materials
            • UV Mapping
            • Unwrapped UVs Non-overlapping
            • Plugins used
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