Turret Game Ready PBR Textures

Turret Game Ready PBR Textures Free low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Game Ready / Real Time Turret. Multiple file types are also included in the .zip file so you can open this in just about any 3d program or game engine.

Some of the model's features were inspired by Bungie's Halo series. However, the model does not match any of their models verbatim. All geometry and textures were originally created by MeshMagnet.

Display images were rendered in Marmoset Toolbag.

Normal maps were baked from a high poly model.

Includes the following 3d file types (in a .zip file):

Max 2014 file Maya 2015 file .FBX 2013 .OBJ The turret is broken up into a separate top and bottom piece.

Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):

4096x4096 Turret_Bottom Albedo 4096x4096 Turret_Bottom Specular 4096x4096 Turret_Bottom Gloss

4096x4096 Turret_Bottom Base Color 4096x4096 Turret_Bottom Metalness 4096x4096 Turret_Bottom Roughness

4096x4096 Turret_Bottom Ambient Occlusion 4096x4096 Turret_Bottom Normal Map with micro details 4096x4096 Turret_Bottom Normal Map without micro details (clean) 4096x4096 Turret_Bottom UV's

4096x4096 Turret_Top Albedo 4096x4096 Turret_Top Specular 4096x4096 Turret_Top Gloss

4096x4096 Turret_Top Base Color 4096x4096 Turret_Top Metalness 4096x4096 Turret_Top Roughness

4096x4096 Turret_Top Ambient Occlusion 4096x4096 Turret_Top Normal Map with micro details 4096x4096 Turret_Top Normal Map without micro details (clean) 4096x4096 Turret_Top UV's

Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i. If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop.

UV's are mostly flat with a few pieces overlapping where necessary.

Units are Metric.

Please click on my Username for more Game Ready Models!

A
atcarter714 2023-06-15 15:55:16 UTC
Looks like it could work well for my point-defense systems on space ships and stations!
P
pmiki 2023-01-03 07:52:42 UTC
nice
Item rating
0 0
Turret Game Ready PBR Textures
Free
 
Royalty Free No Ai License 
Turret Game Ready PBR Textures
Free
 
Royalty Free No Ai License 
Response 90% in 10.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing

3D Model formats

Format limitations
  • Marmoset Toolbag 2 (.tbscene, .tbmat)171 MB
  • Autodesk Maya 2015 (.ma, .mb)171 MB
  • Autodesk 3ds Max 2014 (.max)171 MB
  • Autodesk FBX 2013 (.fbx)171 MB
  • Other 171 MB
  • OBJ 2013 (.obj, .mtl)171 MB

3D Model details

  • Publish date2017-04-17
  • Model ID#713549
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 31,647
  • Vertices 34,808
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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