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Here is a stainless steel food container with modifire-setup from the university-canteen-project.
bpy.ops.object.modifier_add(type=’MIRROR’)
bpy.context.object.modifiers[“Mirror”].use_axis[1] = True
bpy.ops.object.modifier_add(type=’SUBSURF’)
bpy.context.object.modifiers[“Subdivision”].levels = 4
bpy.ops.object.modifier_add(type=’SOLIDIFY’)
bpy.context.object.modifiers[“Solidify”].thickness = 0.002
bpy.ops.object.modifier_add(type=’BEVEL’)
bpy.context.object.modifiers[“Bevel”].segments = 2
bpy.context.object.modifiers[“Bevel”].profile = 1
For a simple and fast editing :)
- Object Name - Stainless Steel Food Container
- Object Dimensions - 0.325m x 0.550m x 0.063m
- Vertices = 6522
- Edges = 13040
- Polygons = 6520
Available Exchange Format
Autodesk FBX (.fbx)
OBJ (.obj, .mtl)
glTF (.gltf, .glb)
X3D (.x3d)
Collada (.dae)
Stereolithography (.stl)
Polygon File Format (.ply)
Alembic (.abc)
DXF (.dxf)
USDC
Object center point is where it should be, so you can place the object easily in your scene
Native format (*.blend)
REVIEWS & COMMENTS
accuracy, and usability.
