*** Update: Wooden bowl, stone bowl in the scene was updated with better UV map and textures. Better FBX file for two bowls and image textures are in zip files. Material were baked in textures maps already
Good topology as shown in preview images. Models were made mostly by loop tool, not by modifying default object, no modifier in Blender or other plugins. All images textures were made with GIMP. Make sure scene looks realistic and light enough for making animation or for game assets. Render engine: Eevee.
Table, chair, bowl, ground, sky contain only quad , no N-gons, no triangulates, no vertices with more than 5 edges, other standards also meet CGtrader requirement. Spoon contains full of triangules. No mark seam during UV editing. However, I got problem with UV stretch, UV overlapping. Not really nice UV unwrap but good enough for making animation with medium quality. Total vertices: 7402.(Full scene). Ground dimension: 50 x 50 m. Table dimension: 140 x 200 x 81.5 cm ( Detail in preview images).
2K image textures: BaseColor, Metalness, Roughness, Normal. Multi materials on table, chair, bowl, spoon were baked into textures maps, Sky and ground were baked in to other textures map, convenient to use. Please see preview images for your overview.
Avaiable formats: glb, obj, fbx. FBX file( no embed textures), image textures are in zip file
Any question about working process, any idea to improve model quality, please let me know