Atari Jaguar Doom Boxed Game NTSC Version

Atari Jaguar Doom Boxed Game NTSC Version 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Best game of all time - The Jaguar version of Doom was published by Atari in 1994 and was developed by id Software. Like the PC version, this version of Doom was developed on the NEXTSTEP platform, and compiled to run on the Jaguar. The bulk of the engine was programmed by John Carmack, while Dave Taylor handled the multiplayer code.

This version was the first official port of Doom to begin its development cycle, although the 32X version was released first. The 32X, 3DO, GBA and PlayStation ports are all derived from this port.- Click on the link to play the Original Doom Game online now...

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Atari Jaguar Doom Boxed Game NTSC Version
$5.00
 
Editorial No Ai License 
Atari Jaguar Doom Boxed Game NTSC Version
$5.00
 
Editorial No Ai License 
Response 0% in 48.0h

3D Model formats

Format limitations
  • 3D Studio (.3ds)624 Bytes
  • Collada (.dae)1.67 KB
  • Autodesk FBX (.fbx)4.99 KB
  • IGES (.ige, .igs, .iges)299 Bytes
  • Autodesk 3ds Max (.max)15 KB
  • OBJ (.obj, .mtl) (2 files)841 Bytes
  • Sketchup (.skp)149 KB
  • Stereolithography (.stl)271 Bytes
  • Other 564 Bytes

3D Model details

  • Publish date2015-09-12
  • Model ID#163184
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 0
  • Vertices 0
  • Textures -
  • Materials -
  • UV Mapping -
  • Unwrapped UVs Unknown
  • Plugins used -
  • Ready for 3D Printing
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