Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/3
I started this with the recent Wild West Competition, but just couldn't get there. So I took my time with it and I am very happy with how far I've come along. Lots of stuff on the list for improvements for the next one, as always, so I am looking forward to my next one.Total count with everything is 81,915 TrisTotal Character is 67,812 TrisMix of 4K and 2K MapsZBrush for concept and high poly and posingHair was done with XGen in Maya, some adjusting in Affinity Photo, Placed cards by hand in Maya with a mix of XGen to get started. I have found that the more you can place strictly by hand, the better offSubstance Painter and some editing of maps in Affinity PhotoMaya for Retopology and UVs (with my good old friend Blender to help when Maya throws fits)The concept was by this artist for the Wild West Competition: https://www.artstation.com/torvic