Kodama Plugin, Crtical Issue-Accetable ratio amaount of Triangle

Discussion started by elecss

I'm encountering a serious problem when triangulating a Blender model and processing it with the Kodama plugin. The triangle tolerance is insufficient.
For example, if the triangle tolerance of a model in the scene is 0.963, it exceeds the threshold of 0.150.
I believe this problem affects 3D printer models.
How will this affect the model if I export this object to FXB, OBJ, or STL with the 0.963 threshold intact?
Does anyone know?
Also, is there a solution?

Your answer

In order to post an answer, you need to sign in.

Chat