unwrapping a tyre

Discussion started by 512pixel

i have tried several ways to unwrap the tire . i not having much success .. ive tried flatten mapping unfold mapping ,,itried unwrap the plane at the start then unwrap side of the tyre on a second uvw unwrap....has anyone expereince of i=unwrapping tyres

https://ibb.co/2SFrH1v

Answers

Posted over 1 year ago
3

For unwrapping a tire in 3ds max use cylinder projection for tread and side projection for the sidewall.

LowPolyVehicles wrote
Select object, reset xform, add UV unwrap modifier, use element or polygons for selection or select polygons by hand, one by one :D, for tread apply cylinder projection for sidewall apply planar projection. There are multiple ways to unwrap this kind of object. https://ibb.co/BcGndTr
512pixel wrote
512pixel
the resetxform and now the method come out cleaner cheer s keep ur updated if kinda good odd
Posted over 1 year ago
0

ive tried that getting this wired kindabanding tho is how u

Posted over 1 year ago
0

it got htis wierd kinda bandinfg I will issue show the the final unwrap s i have below this mesage
https://ibb.co/xS2gtC7

LowPolyVehicles wrote
It's hard to tell, to me this looks like overlaping UVs, try turning off "normalize map" (it is at the bottom of UV unwrap modifier) than unwrap using cylinder projection and scale UVs manually. You also have hard edges on places where you shouldn't, weld vertices or apply smoothing groups or both.
Posted over 1 year ago
0

i record the method u mentioed . i show u can see weere im going going wrong ,, or th issue why not coming ouut right

Posted over 1 year ago
0

I can map your "high-poly" tire in a most logical (mesh dependent) and satisfying way.
Send your file to me and I need like 20 minutes for a nice UV.

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