Rethinking the New Payout Rate System: A Call for Balance and Recognition

Discussion started by thesilverman2010

As a long-time designer on CGTrader, I want to start by expressing my appreciation for the platform's continuous evolution. The effort to improve fairness, encourage quality, and align incentives through a revised payout rate system is both commendable and necessary in today’s rapidly changing 3D marketplace.

However, after reviewing the new payout structure—set to take effect on June 2nd—I believe there are some important considerations that deserve attention before fully transitioning to this model.

The Core Concern: Ignoring Long-Term Reputation
The decision to calculate payout rates based solely on sales performance in the past 12 months introduces a degree of short-termism that may unintentionally disadvantage many dedicated designers who have:

Built a strong reputation through consistent high-quality work.

Maintained positive buyer feedback and reviews over the years.

Participated in and successfully delivered custom project work on the platform.

Contributed to the platform’s growth through long-term collaboration and royalty sharing.

Many of us have invested years of hard work to reach higher royalty levels—not by flooding the marketplace with poor models, but through reliability, professionalism, and creative integrity. Under the new system, a temporary dip in sales (due to personal circumstances, market fluctuations, or seasonal changes) could cause a steep drop in royalty percentage, potentially reducing it from, say, 80% to 68%.

This does not reflect the full value these creators bring to the platform.

Potential Impacts on Designer Motivation
While the system rightly moves away from rewarding the sheer number of uploads (especially in the AI era), it also risks devaluing:

Long-standing trust and reputation, which are harder to build and easier to lose.

Designer loyalty, which takes years to foster.

Cumulative contributions that helped CGTrader become one of the most designer-friendly platforms.

Reducing payout rates solely based on a short-term window may discourage top contributors from further investing in CGTrader as their primary marketplace.

A Suggested Hybrid Model
To create a fairer and more balanced payout system, I propose a hybrid model that combines:

1. Recent Sales Performance (Last 12 Months):
To encourage active engagement and quality uploads.

2. Reputation-Based Metrics:
Including factors like:

Total royalties earned over time.

Number of positive reviews.

Successful delivery of custom projects.

Historical consistency in model quality.

These elements can help maintain a sense of trust and continuity, while still keeping the platform dynamic.

3. Optional Appeal or Grace Period:
Allow designers whose rates drop significantly to:

Submit a performance appeal.

Recover their royalty level by meeting specific short-term sales or quality targets.

Final Thoughts
CGTrader has long stood out for its fair treatment of designers. This legacy is one of the reasons many of us chose it as our creative home. The upcoming changes represent a major shift, and with refinement, they can become even more powerful.

A system that balances performance with long-term contribution will not only feel fairer—it will inspire designers to grow with the platform for years to come.

Let’s continue building a marketplace that rewards not just fast results, but also sustained excellence, loyalty, and professionalism.

Let’s Talk
Fellow designers, I’d love to hear your thoughts. Do you feel the new system reflects your efforts fairly? What would make it better?

Let’s open this discussion to help shape a more inclusive and sustainable model for everyone.

Answers

Posted about 4 hours ago
17

Obviously what CGTrader cares about now is faster growth. Productive people will be rewarded while those who can't keep up should be paid less as punishment. By looking at new rate graph I can see no one will get 85% - the threshold is ridiculously high. You can see top designer reputation points in your dashboard. For instance "Squir" - a company with 6k good quality car models earns about 20k points per month - which are surely mostly sales meaning if you apply 80% current rate is about 16,000 $ monthly\ 192,000 $ yearly earnings. Even this guy barely reaches 83-84% rate. Most of the artist will be stuck between 60-75%. So in conclusion - we are lowering your rates although promising 85% you will never reach. So keep up working even harder now(for lower pay), so you can stay at the same level or as close at your old 80% as possible.

thesilverman2010 wrote
thesilverman2010
Thanks for sharing your thoughts – you raise valid concerns. It’s true that the bar for 85% seems very high, and like you pointed out, even top designers may find it hard to reach. That’s exactly why I believe a hybrid model would be more balanced — one that considers not only recent sales, but also long-term contributions and designer reputation. Many of us built our royalties gradually through consistent effort and customer trust, not just bulk uploads. A system that recognizes that history could help retain talented creators who might otherwise feel discouraged by short-term dips. Let’s hope CGTrader is open to hearing this feedback and making adjustments that work for the whole community.
Posted about 4 hours ago
0

Hi, I have a question that's still unclear to me. With the new payout system, will payments be processed after June 2nd, or are we still going to receive payouts this month as usual? I couldn’t find a clear statement on this—maybe I missed it. Any clarification would be appreciated!

thesilverman2010 wrote
thesilverman2010
Hi! Just to clarify: there’s no change to the payout schedule — you’ll still receive your earnings this month as usual. The only change is to the royalty rate, and it will apply to sales made after June 2nd. Hope that helps!
Posted about 4 hours ago
6

To understand whether this decision benefits the sellers or CGTrader itself, it's enough to compare the old and new payout rates for the sellers.

In previous comments, everyone has complained about a significant drop in payout rates. While we don't have exact statistics, it's not hard to assume that this has been the case for the vast majority of sellers on CGTrader.

Of course, CGTrader is free to change its payout structure as it sees fit, but what's disappointing is the lack of honesty in the way it's being presented, as if it's somehow to the sellers' advantage.
I'd bet that the percentage of sellers whose payout rate has increased or even stayed the same doesn’t exceed one percent.

Additionally, the rise in AI-generated models has been used as an excuse for this change. If AI models are truly that valuable to CGTrader, I’d love to see what happens if, after a large-scale boycott, the platform is left with nothing but AI-generated content.

thesilverman2010 wrote
thesilverman2010
You bring up some powerful and important points — and I fully understand the frustration. The new system may indeed offer better rewards for a very small percentage of sellers, but for many others who’ve spent years building solid reputations and earning steady royalties, the change feels more like a penalty than a reward. That’s why I suggested a more balanced approach — one that combines recent sales with long-term contributions like buyer ratings, past earnings, and project success. A system like that would be fairer to experienced designers and less dependent on short-term fluctuations or bulk uploads. I don’t think anyone is against progress or improving the marketplace — but many of us are asking that CGTrader listens to long-time contributors before fully rolling out such a drastic shift. Let’s keep sharing our views — the more voices, the harder they are to ignore.
Posted about 3 hours ago
2

I completely agree with your suggestions about including buyer ratings, past earnings, and project success.

However, to reach the top payout rate of 85%, a seller would need to earn $300,000 per year, which means an average of $25,000 per month.

Honestly, that alone is enough to prove how out of touch and disingenuous this system is. I really wonder how many users have ever consistently made $25,000 or more per month since CGTrader was founded :)

Posted about 3 hours ago
4

Hello.

So after reading through the email on this subject and seeing that the new 12 month sales tab shows that your revenue for the year is based on the final earnings (and not on the after tax earnings).

This tells me that as a new user (less then a couple of years) will either have to raise the selling price (which could make it too expensive to buy) or accept a lower royality rate (which can be upto a loss of 13%).

This will make it very hard for new users on the site to grow a marketplace where they can be back upto a good royality rate (between 70 & 75 percent).

I hope their will be enough people who raise this issue and have them reevaluate this policy, because as of now it does more harm then good.

Posted about 3 hours ago
7

A utopian payout system for creators... basically means “buy yourselves IV drips and work 24/7,” and maybe you'll reach 70% royalties. Earning $300,000 a year is unrealistic if you're doing everything alone — that’s probably an achievable number for just a few percent of people across all 3D stock platforms. And as we know, those people aren't on CGTrader. This isn’t a food market; it’s a niche product... Seems like CGTrader just decided to lower royalties and came up with this scheme to justify it))) Thanks, CGTrader.
I’m disappointed in you!

Posted about 3 hours ago
5

That's just pure greed from CGtrader. I've worked hard to gain that 80% and trust from my clients. And now it's just gone for nothing. And they say it's a good thing. They changed freelance royalties too, like 6 monthes ago, I don't freelance there anymore. There are Cults and 3D Export that offers much more.

Posted about 2 hours ago
9

Those are really good and valid suggestions, but the problem is that decision has been already made and we can discuss matters to death but that will change nothing. If cgtrader would care about opinion, they would announce changes well ahead and would invite sellers to discuss. The fact is, they don't care about us in a slightest, all they care is how to increase their profit and if the easiest way to do that is at sellers expense, so be it. Corporate greed.

chroma3D wrote
chroma3D
Well sayed LemonadeCG.
Posted about 2 hours ago
1

I don't feel safe now after years of struggling to increase my profit percentage went in vain!!

Posted about 2 hours ago
3

Last month they auto enrolled my models in a sale without notifying me and now they cut my royalty percentage. I'm voting with my feet, just deleted all my models and will delete my account as soon as the last royalty is paid.

Posted about 1 hour ago
3

I got the payment email, I think this is the last payout with the current royalty, next payment we will be get the reduced royalty percentage ( new payout change ), so, possibly all the recent Bulk sale from cg- client will also be cut down in % ,

Posted 33 minutes ago
1

Ok. It looks like you need more money or to lower our income to preserve yours:
An unrealistic 300 000 usd earning a year to reach a 85 % commission rate and a very realistic -10%+ commission rate compared to now for most of us. And it's supposed to be good ?!? Only for you ! Poor explanations/communication to try to justify this fact.

Posted 6 minutes ago
2

I am a small time designer but the income from designs is very important to me. I have worked very hard to get to a 74% payout rate over five years of selling on this platform. This past year I had the most sales yet ~$600. That may not seem like much to a company like this but that amount of money has helped me immensely.

Now you will be dropping my payout by 10% to just 64%. This feels like a slap in the face for all the work that I put in watching my rate increase one percentage point at a time. Your telling me after all that now I am going to be below the 70% that I started at five years ago! This stinks of corporate greed to the highest level!

Modelfe3D wrote
Modelfe3D
Exactly.

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