Nack — a tool that captures materials and generates Albedo / Normal / Depth maps

Discussion started by rkorigin84

Hi everyone.

I’m developing my own tool called Nack. Its main idea is a full material capture pipeline inside one app:
Nack captures the surface with a camera and automatically generates material maps.

At the current stage, Nack can generate:
• Albedo
• Normal map
• Depth map

The goal is to simplify material creation — no studio setup, no manual preprocessing. Just capture a surface and get base maps ready for further PBR work.

The project is in active development, and I’d really like to get feedback from the CGTrader community:
— would a tool like this be useful for you?
— which maps and features are the most important?
— where would you use it most (asset creation, games, ArchViz, scanning, etc.)?

Any feedback, ideas, or criticism are very welcome.

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